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That will explain why i've never been attacked in the map navigation mode in build 14 then, as all i've been doing is replaying the start of the game tracking down things that stick out etc. I see the cutter as part of that same tradition the Lugger came out off, many smaller boats, which were 'working' boats(fisherman/small transports etc) kind of have the same heritage. I used to sail a small 30 footer as a young lad in uni(it was my dads boat), i posted a pic ages back, it was a traditional cornish working design, called the Oysterman, but very similiar lines to our Luggers and Cutters in the game. Quite a pretty boat, all wood and canvass an allLast we heard it was in Holland somewhere(we sold it) - Pieter?
In Direct Sail i mostly get combat as you say on arrival or leaving port, it depends on what type of ships have been spawned in the 'local ships' array. But i also get quite a bit of action during the 3D sailing part between Islands, that again just depends on the type(as in national/faction) of ship and if they are likely to cross my path with the current wind patterns etc. Mostly i'm running away, so i avoid 80-90% of those encounters i'd say. But they happen quite organicaly overall and i'm experimenting with spawn distances for these to find the sweet spot between realism(as in as far away as possible) and gameiness(close enough to pose a threat).