@Pieter Boelen
This is what is says in governor.c
But shouldn't the quest be "kill_pirate_completed".
Btw what code do I need to run to make you gain some points for promotion?
This is what is says in governor.c
Code:
case "kill_pirate_completed":
if(AUTO_SKILL_SYSTEM)
{
AddPartyExpChar(pchar, "Leadership", 1500);
AddPartyExpChar(pchar, "Sneak", 15);
}
else { AddPartyExp(pchar, 1500); }
PlayStereoSound("INTERFACE\took_item.wav");
AddMoneyToCharacter(pchar, makeint(pchar.quest.generate_kill_quest.money));
AddDialogExitQuest("kill_pirate_refused_2");
ChangeCharacterReputation(pchar, 1);
DialogExit();
NextDiag.CurrentNode = NextDiag.TempNode;
pchar.quest.generate_kill_quest = "wait_timer";
break;
But shouldn't the quest be "kill_pirate_completed".
Btw what code do I need to run to make you gain some points for promotion?