I think it would be a good idea to stop this argument here and now, no matter who started it. This is not going to get us anywhere. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid="

" border="0" alt="no.gif" />
<!--quoteo(post=164798:date=Oct 1 2006, 01:36 AM:name=Rad)--><div class='quotetop'>QUOTE(Rad @ Oct 1 2006, 01:36 AM) [snapback]164798[/snapback]</div><div class='quotemain'><!--quotec-->
And probably the fact the abilities in icon command menu aren´t present here now when always were is crap, that Manowars were blocked for buying in shipyards is crap that bandits and raping were removed from daily jungles is crap, maybe everything what I am pointing out at here is crap.<!--QuoteEnd--></div><!--QuoteEEnd-->The only ability that doesn't show is the Quick Repairs ability. The others worked just fine last time I checked, which was not long ago. The Quick Repairs issue is an UNINTENTIONAL bug which we haven't got the slightest idea how to fix, nor why it would be caused.
And bandits and raping are NOT removed either. I told you so at least twice before. Don't you want to believe me? If you want to know, I think it is this code in LandEnc_init.c that causes the rapists to be less frequent:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->LandEncTemplate[n].enc2.type = "ENC_RAPERS";
LandEncTemplate[n].enc2.chance = 0.1;
LandEncTemplate[n].enc2.StartTime = 16;
LandEncTemplate[n].enc2.EndTime = 6;<!--c2--></div><!--ec2-->
This code makes it so that between 16:00 and 6:00 there is a 0.1 chance that you encounter rapists. Just change these values to make them more common. Strangely enough this code has not been modified since Build 12. I thought there had been made some changes there. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
While checking this issue, I found some interesting unused code: Code that apparently is meant to generate interesting encounters in towns and ports as well, such as rapers, deadmans, patrols, late walkers, etc. I also found some code about a camouflage cloak.
How can Manowars be unbuyable? Yes, they are unbuyable if the realistic ship purchase mod is on. That mod is not in Beta 2 anymore, so Manowars should be buyable in Beta 2. I can confirm that I have at least seen one class 1 ship in a shipyard, which means that other class 1 ships, such as Manowars, should be buyable as well. But they're rare.