Ahoy me hearteys <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />
When fencing Malcolm during the tutorial in B14Alpha3 I have discovered the following:
If I show him just how fencing is done, i.e. hitting him 8-10 times without him hitting me I get a nice 'DONG' sound and the fencing stops. However the dialog interface (the picture of Malcolm to be exact) hides the in-game log (top left) and thus my ability to read what the nice 'DONG' means?
Now I think I have earned some kind of bonus for fencing good, as my ship crew, hull and sails are suddenly at 100%. Can anybody confirm that this is indeed what is going on?
Finally, I am the more meticolous (read: detail nutter) kind of player and so I like to take in and understand just what is going on. However the in-game log is fast baby fast <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="
" border="0" alt="whippa.gif" /> . I know that the build_settings.h has a toggle for slower and bigger in-game log. But it is not pretty and would not help me in the described situation anyhow.
So ... is there a way to access the 'old' log messages? i.e. a way to read the log after it has faded away?
All the best
Frans

When fencing Malcolm during the tutorial in B14Alpha3 I have discovered the following:
If I show him just how fencing is done, i.e. hitting him 8-10 times without him hitting me I get a nice 'DONG' sound and the fencing stops. However the dialog interface (the picture of Malcolm to be exact) hides the in-game log (top left) and thus my ability to read what the nice 'DONG' means?
Now I think I have earned some kind of bonus for fencing good, as my ship crew, hull and sails are suddenly at 100%. Can anybody confirm that this is indeed what is going on?
Finally, I am the more meticolous (read: detail nutter) kind of player and so I like to take in and understand just what is going on. However the in-game log is fast baby fast <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="

So ... is there a way to access the 'old' log messages? i.e. a way to read the log after it has faded away?
All the best
Frans