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Several frustrating questions!

redangellion

Landlubber
Hello, all! I bought POTC when it first came out and loved it, and recently I discovered the BUILD mod and am playing again! I'm currently running the Build 14 beta and I have some questions about issues I've run into. Here goes:

1) At some point I visited a merchant and there was an option to have him load up my ship with powder, bullets, etc for a price. I wasn't interested at the time but now I can't seem to find any merchants with this option!

2) Sidearms (pistols, musketoons, etc) never reload! I fire them once and the blue reloading bar doesn't start to fill and the gun never seems to reload. Is this a bug?

3) The auto trade seems a little wonky. Is there a way to adjust the settings/numbers for this? As far as how much of each item auto trade purchases and such.

4) Is there a way to disable the limit to how many bullets/how much powder you can carry?

Thanks in advance for any help!
 
Here are answers to some of your questions, :mm

1) I think that only the Port Royale, Jamaica, storekeeper has the supply of ammunition option.

2) Pistols etc take time to reload after being fired, ( will not start reloading while your sword is drawn, this can be changed in the options menu on the main screen I think).

3) Don't know the answer to this - but purchasing is affected by the colony's size (population) e.g. so you can't buy so much food that they starve. xD:

4) Don't think so - it can be increased by buying powder horn and ball holder (can't remember what it's name is) from merchants - these increase the number of shots from 6 to 12.
 
1. It's indeed Port Royale, but we disabled that options because the code isn't quite compatible anymore.
Since the "Simplified Ammo Mod", it shouldn't really be necessary anymore anyway.

2. Talisman is right. Additionally, it seems that the reload status doesn't actually update until the gun is fully loaded.
So you put your blade away and that your gun starts reloadsing (but you don't see this).
Eventually your reload status will jump to 100% though. But of a bug here that needs fixing eventually.

3. I'm not aware of any town-size influence on the Auto BUg feature, truth be told.
Anyway, there is indeed settings for this. In PROGRAM\InternalSettings.h, you'll find this:
Code:
// Store goods merchant AUTO BUY settings
// For each ammo type, the button will buy this many rounds per cannon
#define BALLS_PER					15.0 		// FLOAT - suggested balls_per: 15.0
#define GRAPE_PER					15.0 		// FLOAT - suggested grape_per: 15.0
#define CHAIN_PER					15.0 		// FLOAT - suggested chain_per: 15.0
#define BOMBS_PER					0.0			// FLOAT - suggested bombs_per: 15.0
#define POWDER_PER					0.6667		// FLOAT - enough cannon powder to fire this fraction of your ammo

// For sail and plank, the button will buy this many units of sail / plank per point of hull HP of the ship
#define SAIL_PER					0.01 		// FLOAT - suggested sail_per: 0.01
#define PLANKS_PER					0.02 		// FLOAT - suggested sail_per: 0.02

// For wheat and rum, the button will buy this many days' worth of wheat, or rum, for your current crew size.
// Note that this is for /double/ rum rations; so normally set this to half the number of days' worth of rum.
#define WHEAT_DAYS					30.0 		// FLOAT - suggested wheat_per: 30.0
#define RUM_DAYS					15.0 		// FLOAT - suggested rum_per: 15.0, 30 days at normal rum rations.
4. You can turn off the "Ammo Mod" and you won't need gunpowder and bullets anymore at all.
You can do this in Options>Advanced Options. Start a new game after disabling that mod.
 
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