<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> all!
Here is the original concept of my Sneaky Trader mod for those of you who are unfamiliar with it:
<a href="http://forum.piratesahoy.net/ftopic2168.php" target="_blank">http://forum.piratesahoy.net/ftopic2168.php</a>
Now my dilemma:
See, I have the dialog set up so that when you talk to the sneaky trader, he'll make you some slick conversation that you can either rebuff or agree to see his wares. IF you rebuff him enough times he gets a little snippy and you get to threaten to call the guards or several other interesting choices.
With that, he says, "Whoops, gotta go!" and runs off, leaving you standing there swearing at him. It's a brief moment, but it's comedic and I love it.
UNFORTUNATELY it only works in OXBAY! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
I have him (or his cousin of various names but same face and stories, hmmm) turning up in all the towns in various places, but everywhere else he just stands there instead of running off.
Here is a fragment of the code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> case "exit_runaway":
Dialog.Text = DLG_TEXT[34];
Link.l1 = DLG_TEXT[35] + RandSwear();
Link.l1.go = "exit";
LAi_SetActorType(characterFromID("Sneaky Trader"));
LAi_ActorRunToLocation(NPchar, "reload", "reload2", "none", "", "", "", 15.0);
break;<!--c2--></div><!--ec2-->
I'm fairly sure there should be reload2 locators everywhere, but of course that's not certain, and I can't see what the locators are called when viewing it in GMView.
Location areas for my Sneaky Traders are:
Oxbay_town
Greenford_port
Douwesen_port
QC_town
Falaise_de_fleur_port_01
Muelle_port
Conceicao_port
Redmond_town_03
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Anybody got a clue what to do here? Is there a way to find out what are common locators for each area (I'm guessing if I get the RIGHT locator for the area it'll all work).
Thanks! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
Here is the original concept of my Sneaky Trader mod for those of you who are unfamiliar with it:
<a href="http://forum.piratesahoy.net/ftopic2168.php" target="_blank">http://forum.piratesahoy.net/ftopic2168.php</a>
Now my dilemma:
See, I have the dialog set up so that when you talk to the sneaky trader, he'll make you some slick conversation that you can either rebuff or agree to see his wares. IF you rebuff him enough times he gets a little snippy and you get to threaten to call the guards or several other interesting choices.
With that, he says, "Whoops, gotta go!" and runs off, leaving you standing there swearing at him. It's a brief moment, but it's comedic and I love it.
UNFORTUNATELY it only works in OXBAY! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
I have him (or his cousin of various names but same face and stories, hmmm) turning up in all the towns in various places, but everywhere else he just stands there instead of running off.
Here is a fragment of the code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> case "exit_runaway":
Dialog.Text = DLG_TEXT[34];
Link.l1 = DLG_TEXT[35] + RandSwear();
Link.l1.go = "exit";
LAi_SetActorType(characterFromID("Sneaky Trader"));
LAi_ActorRunToLocation(NPchar, "reload", "reload2", "none", "", "", "", 15.0);
break;<!--c2--></div><!--ec2-->
I'm fairly sure there should be reload2 locators everywhere, but of course that's not certain, and I can't see what the locators are called when viewing it in GMView.
Location areas for my Sneaky Traders are:
Oxbay_town
Greenford_port
Douwesen_port
QC_town
Falaise_de_fleur_port_01
Muelle_port
Conceicao_port
Redmond_town_03
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Anybody got a clue what to do here? Is there a way to find out what are common locators for each area (I'm guessing if I get the RIGHT locator for the area it'll all work).
Thanks! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
