<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> mateys!
Found a chance to work a bit on my Sneaky Trader mod, and came up with a couple of questions with which I would appreciate a bit of help...
<b>Concerning SOUND: </b>I made up some specific soundbytes for the different traders you meet, and I need one edited (just cut, nothing fancy) and saved in the same format that the game uses so I can actually use it in the game. I can edit - but for some weird reason I simply cannot save it the way it should be saved. The game is fussy about it, so if someone could please help me with this, I'd be very grateful...
The soundbyte is <span style='color:darkred'>RESOURCESoundsVOICEDut_m_a_071.wav</span> and says "Keep yer cutlass in yer pants or ye'll visit me gibbet!" I'd like it to simply say "Keep yer cutlass in yer pants!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" /> Thanks... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="
" border="0" alt="onya.gif" />
<b>Concerning ITEMS: </b>
1.) I have a set of items I'd like to have unique to my Sneaky Traders - he sells these, but will not buy them back unless he pays very little for them. I ALSO do not want the regular traders to be able to sell, OR buy these items from the main character. (say the trader will say something like, "Sorry but I cannot buy this from you.")
What do I need to do to accomplish this? I already have the items show up for sale when you talk to the guy, but that's as far as I've gotten with it. Having them exclusive would be a great help...
2.) What document sets the prices and amounts for the items? I've edited initItems.c for the items, but the prices I set seem to be different when they show up in the game. ??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
3.) What creates the rarity of the item? Again, I set the rarity in initItems.c but because these items are not part of what the regular traders sell, I set the seller list up in the dialogs. I can't seem to get a handle on the item parameters...
I can work with it separately but it would mean creating separate dialogs for each different trader... Again, I think I could do it through the dialogs, but if there's a simpler, cleaner way, I'd like to know what to do. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
<b>Concerning other oddities: </b>I have it set up so that if you threaten the Sneaky Trader (reporting him to the guards or beating him up), he will run away. He runs away and fades out, and will eventually return to his same spot. This works great, and I love it! However an odd thing happens when he returns - he is not the same trader. It (oddly) defaults to the FRENCH ST, and I have NO IDEA WHY. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I have each town with a different trader with different dialog, and it's interesting to have a FRENCH trader there instead of the regular one, but that's not quite the effect I had in mind... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
I'd either like the original trader to return, or if we're going to have a different trader, it should be a rotating succession of traders (having different guys showing up is better than the same one, actually). So maybe someone can point me in the right direction with this?
(Code provided if necessary, heh...)
I think that's it for the moment... Thanks for whatever input you would care to give! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="
" border="0" alt="onya.gif" />
Found a chance to work a bit on my Sneaky Trader mod, and came up with a couple of questions with which I would appreciate a bit of help...
<b>Concerning SOUND: </b>I made up some specific soundbytes for the different traders you meet, and I need one edited (just cut, nothing fancy) and saved in the same format that the game uses so I can actually use it in the game. I can edit - but for some weird reason I simply cannot save it the way it should be saved. The game is fussy about it, so if someone could please help me with this, I'd be very grateful...
The soundbyte is <span style='color:darkred'>RESOURCESoundsVOICEDut_m_a_071.wav</span> and says "Keep yer cutlass in yer pants or ye'll visit me gibbet!" I'd like it to simply say "Keep yer cutlass in yer pants!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="



<b>Concerning ITEMS: </b>
1.) I have a set of items I'd like to have unique to my Sneaky Traders - he sells these, but will not buy them back unless he pays very little for them. I ALSO do not want the regular traders to be able to sell, OR buy these items from the main character. (say the trader will say something like, "Sorry but I cannot buy this from you.")
What do I need to do to accomplish this? I already have the items show up for sale when you talk to the guy, but that's as far as I've gotten with it. Having them exclusive would be a great help...
2.) What document sets the prices and amounts for the items? I've edited initItems.c for the items, but the prices I set seem to be different when they show up in the game. ??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
3.) What creates the rarity of the item? Again, I set the rarity in initItems.c but because these items are not part of what the regular traders sell, I set the seller list up in the dialogs. I can't seem to get a handle on the item parameters...
I can work with it separately but it would mean creating separate dialogs for each different trader... Again, I think I could do it through the dialogs, but if there's a simpler, cleaner way, I'd like to know what to do. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

<b>Concerning other oddities: </b>I have it set up so that if you threaten the Sneaky Trader (reporting him to the guards or beating him up), he will run away. He runs away and fades out, and will eventually return to his same spot. This works great, and I love it! However an odd thing happens when he returns - he is not the same trader. It (oddly) defaults to the FRENCH ST, and I have NO IDEA WHY. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I have each town with a different trader with different dialog, and it's interesting to have a FRENCH trader there instead of the regular one, but that's not quite the effect I had in mind... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
I'd either like the original trader to return, or if we're going to have a different trader, it should be a rotating succession of traders (having different guys showing up is better than the same one, actually). So maybe someone can point me in the right direction with this?
(Code provided if necessary, heh...)
I think that's it for the moment... Thanks for whatever input you would care to give! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="
