Could I ask four questions on sailing implementation? I searched past threads but wasn't able to figure these out.
Thank you so much!
1) I read throughout the guides that square rigs are faster downwind. Is this fully reflected in ship stats already, or do square rigs get a bonus when sailing downwind in addition to their higher speed?
In other words, comparing a sloop and a square rigged vessel, each with 12 as the speed in ship stats, are they the same speed downwind, or is the sloop slower?
2) In the mod, do ships have a best point of sailing in relation to the wind? In other words, is a sloop at its fastest running downwind, or is it faster when at an angle to the wind?
3) Any other complexities of rigging types or hull types in the game that goes beyond the stats? For example, is a big wide hull ship already fully reflected in a lower maneuverability stat, or are there additional penalties that apply beyond it?
4) Does the amount of cargo being carried slow the ship or increase inertia? I found conflicting mentions in past threads.
Thank you so much!

1) I read throughout the guides that square rigs are faster downwind. Is this fully reflected in ship stats already, or do square rigs get a bonus when sailing downwind in addition to their higher speed?
In other words, comparing a sloop and a square rigged vessel, each with 12 as the speed in ship stats, are they the same speed downwind, or is the sloop slower?
2) In the mod, do ships have a best point of sailing in relation to the wind? In other words, is a sloop at its fastest running downwind, or is it faster when at an angle to the wind?
3) Any other complexities of rigging types or hull types in the game that goes beyond the stats? For example, is a big wide hull ship already fully reflected in a lower maneuverability stat, or are there additional penalties that apply beyond it?
4) Does the amount of cargo being carried slow the ship or increase inertia? I found conflicting mentions in past threads.