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Standard Storyline - Eliz Shaw Disappearance

Talisman

Smuggler
Storm Modder
In Build 14 Alpha 9.5 patch 4

Played the Eliz Shaw Disappearance quest - went to see Octave Fabre, then back to see Lord Barham.

Then sailed to Cayman Island. On Land Ho at cayman supposed to be transported to Davy Jones' ship.

All that happened on Land Ho was me standing on ship deck unable to move or talk to anyone in the middle of a storm with twister in distance. :shock

Neither Davy Jones nor his ship appeared. :shrug
 
Apparently that part WAS triggered, otherwise Talisman wouldn't have been reloaded to his ship's deck.
As far as I understand, all that's wrong is that the required characters (Davy Jones and co) fail to appear.
I do recall there was a shiptype problem here before; some ships worked and other ships don't.
But I though you said you fixed that... :?
 
Yep set close to character instead of a specific location, DONT KNOW WHY IT ISNT WORKING THEN. :modding

Im guessing you have had this error multiple times :?
 
Can you try with another ship type?
Did you actually put your fix in the standard storyline as well, Captain Maggee?
 
I thought I did (Ill check xD:)

NO I DIDNT :modding STUPID ME!!! :facepalm

Code:
case "voirdavy":
ChangeCharacterAddressGroup(CharacterFromID("Davycrew_01"), PChar.location, "rld", "loc0");
LAi_type_actor_Reset(characterFromID("Davycrew_02"));
ChangeCharacterAddressGroup(CharacterFromID("Davy Jones"), PChar.location, "rld", "loc2");
LAi_SetActorType(pchar);
LAi_SetActorType(characterFromID("Davy Jones"));
LAi_ActorWaitDialog(CharacterFromID("Davy Jones"), Pchar);
LAi_ActorDialog(pchar, characterFromID("Davy Jones"), "", 10.0, 1.0);
break;
with:
Code:
case "voirdavy":
SetCharacterToNearLocatorFromMe("Davy Jones", 3);
LAi_type_actor_Reset(characterFromID("Davycrew_02"));
LAi_SetActorType(pchar);
LAi_SetActorType(characterFromID("Davy Jones"));
LAi_ActorWaitDialog(CharacterFromID("Davy Jones"), Pchar);
LAi_ActorDialog(pchar, characterFromID("Davy Jones"), "", 10.0, 1.0);
break;
 
That explains it! :cheeky
But Davy's crewmembers no longer join in on the encounter, do they?
Also, Elizabeth Shaw herself still uses a pre-defined locator:
Code:
ChangeCharacterAddressGroup(CharacterFromID("Elizabeth Shaw"), PChar.location, "rld", "loc2");
That could potentially cause trouble too.
 
It would cause problems yes :modding

Code:
SetCharacterToNearLocatorFromMe("Elizabeth Shaw", 3);
Is line needed

And yes the crewmembers dont come to (only one did before anyway)
 
That's too bad; not that they're needed, but I liked having them there.
Made it more threatening, in a way. :shrug
 
I think we should wait till we have more unique models ;)

At the moment we have a truely amazing Davy Jones and then green seaweed skeletons
 
I think the green seaweed skeletons look good :rolleyes: Don't agree with the film of course - but still look scary :yes

Did both the file adjustments in the previous posts - and sailed from Antigua to Cayman by World Map - completed the quest sucessfully. :dance :bow

Used the same ship as before - Xebec.

Only small thing - talking with Davy Jones on his Ship deck - he talks about Governor Dickman in Philipsburg. ( Governor's name now different )
 
That's a good point; in most original game quest, all character names are found as
"the name of the character with ID [...]" rather than just a hard-coded name.
This would change the shown name if the character gets another name.
But how should we handle that for all hardcoded names? :modding
 
:gday

Sorry, I forgot to mention previously.

When after talking to Davy Jones & Eliz Shaw on the ship deck, you try to set sail the sea access point on the deck is not working ( & fast travel disabled).

To set sail I had to go to Captains Cabin or Cargo Hold to access the Sea icon.
 
Oh? That's weird... Not at all sure how to go about fixing THAT one. :wacko:
 
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