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case "she_story_9":
Dialog.snd = "voice\VIDE\VIDE014";
// KK -->
string island = FindIslandName(Islands[GetCharacterCurrentIsland(CharacterFromID("Raymond Bouchez"))].id);
dialog.text = DLG_TEXT[33] + GetCharacterFullName(DLG_TEXT[34]) + DLG_TEXT[35] + XI_ConvertString(island) + ".";//MAXIMUS: just for eye-candy :)
// <-- KK
link.l1 = DLG_TEXT[36];
link.l1.go = "she_story_good";
break;
case "she_story_9":
Dialog.snd = "voice\VIDE\VIDE014";
// KK -->
//string island = FindIslandName(Islands[GetCharacterCurrentIsland(CharacterFromID("Raymond Bouchez"))].id);
dialog.text = DLG_TEXT[33] + GetCharacterFullName(DLG_TEXT[34]) + DLG_TEXT[35] + "ISLAND NAME" + ".";//MAXIMUS: just for eye-candy :)
// <-- KK
link.l1 = DLG_TEXT[36];
link.l1.go = "she_story_good";
break;
How do you start this quest anyway? I forgot.
It involves playing some of the tavern games, doesn't it?
What do you mean with "dialog was incomplete"? :?
LogIt("Girl in card game counter = " + pchar.quest.gambling);
That was an easy fix then. Beats me why it was ever made so complicated. :wacko:I think name of fiance was not given or where he was?
Now sorted with your attached file.
Oh... you probably CAN see what the "counter" is on. Just execute this through console:Code:LogIt("Girl in card game counter = " + pchar.quest.gambling);