"Stop blaspheming in the house of our Lord!"
"Really? And what will happen if I say some more? Oh, for example: Devil!"
What will happen is nothing. That's because "God_hit_us" is defined in "PROGRAM\Storyline\standard\quests\quests_reaction.c", where it won't do much good if you're doing "Strange Things Going On" while playing a different storyline. (It's also needed for one of the cases in "DIALOGS\Enc_walker.c" where you've just triggered one of the Thiefbuster traps.)
So here is "quests_common.c" with "God_hit_us" added, and "quests_reaction.c" for "standard" with "God_hit_us" commented out (so that it can be easily uncommented and reactivated if there is any problem). Copy these into place and be properly chastised.
"Really? And what will happen if I say some more? Oh, for example: Devil!"
What will happen is nothing. That's because "God_hit_us" is defined in "PROGRAM\Storyline\standard\quests\quests_reaction.c", where it won't do much good if you're doing "Strange Things Going On" while playing a different storyline. (It's also needed for one of the cases in "DIALOGS\Enc_walker.c" where you've just triggered one of the Thiefbuster traps.)
So here is "quests_common.c" with "God_hit_us" added, and "quests_reaction.c" for "standard" with "God_hit_us" commented out (so that it can be easily uncommented and reactivated if there is any problem). Copy these into place and be properly chastised.
