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tailor shop bugs

Kieron

Landlubber
Storm Modder
i've been looking at the tailor shop code - i love how scheffnow did it all in `on-the`-fly code, very neat <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> i was trying to see how to sort out the bug whereby you can't leave the store if you reload your game in there... but i can't find anything that would cause that <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> i've also noticed that even though the fasttravel property is set in scheffnow's code, fasttravel doesn't work within any of the tailor shops. is there some other function that needs to be run to initialise locations properly? if so, i can't find it...
 
I believe it's because the model given for the location in loc_init and the model given in the new definition in reinit(), where the tailor shops are created by overwriting old locs, don't match.

We never got around to fixing the loc inits though.

Re: fast travel. That, I don't know. I never got far examining fast travel, it made my head explode. Greatzen handled it by `hard-coding` overrides for QC I believe without going through the whole pathing rigamarole, that may be the way to go for now.
 
well i had a look at fasttravel once, and i don't think the problem here is with the fasttravel system itself. the location's fasttravel property is being set, but somehow when fasttravel comes to check that property, it's not set...
 
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