Build 14 Beta 4-1 ( with fixes only incl GreyRogers latest fixes ) Main screen says 23 Nov 16
When starting the Standard Story & using the Stormy Start I get an on screen error message when I am put on the beach after talking to Malcolm ( see image )
There appears to be some missing code (cases) in the Standard/ Quests/ both_reaction.c file
I checked by playing the free Play version of the Stormy start and it worked OK. (no message )
in the Standard Story Compile.log I got the following :-
The both_reaction.c file in the Standard Story folder has this as the code at the end of case "stormystart3": :
While the both_reaction.c file in the Free Play Story folder has this:
with additional cases - "stormystart4": & "stormystart5":
I was playing the Standard Story with the default occupation of Merchant - when I changed the occupation to Castaway I still got the error message on screen.

When starting the Standard Story & using the Stormy Start I get an on screen error message when I am put on the beach after talking to Malcolm ( see image )
There appears to be some missing code (cases) in the Standard/ Quests/ both_reaction.c file
I checked by playing the free Play version of the Stormy start and it worked OK. (no message )
in the Standard Story Compile.log I got the following :-
Code:
ItemLogic: found 0 buttons
Quest name EnableModelSelect FOUND in BothQuestComplete
ERROR - Quest name stormystart4 NOT found in ANY function <<<--- THIS ENTRY
SETTING MUSIC: music_jungle
SETTING MUSIC: music_jungle
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
The both_reaction.c file in the Standard Story folder has this as the code at the end of case "stormystart3": :
Code:
case "stormystart3": // casts you ashore at a random beach with random resources
........ ( edited out lots of code from case"stormystart3") .....
case 19:
loadPort = "Oxbay_shore_01";
loadTown = "Oxbay_shore_01";
rldLocator = "see";
break;
// default:
loadPort = "KhaelRoa_port";
loadTown = "KhaelRoa_port";
rldLocator = "reload1";
}
i = getRandomContrabandGood(GetIslandByID(FindIslandByLocation(loadTown)));
if (i > 0) AddCharacterGoods(PChar, i, (2.0+rand(2))/10.0 * GetCharacterFreeSpace(PChar, i) ); // PB&Levis: Between 20%-40% contraband
SetQuestHeader("StormyStart");
AddQuestRecord("StormyStart", 1);
AddQuestRecord("StormyStart", 2);
CloseQuestHeader("StormyStart");
DoQuestReloadToLocation(loadTown, "reload", rldLocator, "stormystart4"); <<---- CAUSES ERROR MESSAGE
PlaceFleetNearShore(loadPort); // KK
PostEvent("DoInfoShower",500,"s",""); //TIH - clears black screen
break;
// ccc end stormy start mod
// KK -->
case "Tut_SkipTutorialInPort":
rldLocator = "Reload1";
switch(GetCurrentFlag())
{
case ENGLAND:
rldLocator = "reload1";
break;
case FRANCE:
rldLocator = "Falaise_de_fleur_location_01_02";
While the both_reaction.c file in the Free Play Story folder has this:
Code:
case "stormystart3": // casts you ashore at a random beach with random resources
........ ( edited out lots of code from case"stormystart3") .....
case 19:
loadPort = "Oxbay_shore_02"; // PB (separated from ship)
loadTown = "Oxbay_shore_01";
rldLocator = "see";
break;
// default:
loadPort = "KhaelRoa_port";
loadTown = "KhaelRoa_port";
rldLocator = "reload1";
}
i = getRandomContrabandGood(GetIslandByID(FindIslandByLocation(loadTown)));
if (CharPlayerType == PLAYER_TYPE_CASTAWAY)
{
if (i > 0) AddCharacterGoods(PChar, i, 2); // contraband
SetQuestHeader("Beginning_Castaway");
AddQuestRecord("Beginning_Castaway", 1);
}
else
{
if (i > 0) AddCharacterGoods(PChar, i, (2.0+rand(2))/10.0 * GetCharacterFreeSpace(PChar, i) ); // PB&Levis: Between 20%-40% contraband
SetQuestHeader("StormyStart");
AddQuestRecord("StormyStart", 1);
}
DoQuestReloadToLocation(loadTown, "reload", rldLocator, "stormystart4");
PlaceFleetNearShore(loadPort); // KK
PostEvent("DoInfoShower",500,"s",""); //TIH - clears black screen
break;
case "stormystart4":
PChar.quest.stormystart5.win_condition.l1 = "ExitFromLocation";
PChar.quest.stormystart5.win_condition.l1.location = PChar.location;
PChar.quest.stormystart5.win_condition = "stormystart5";
break;
case "stormystart5":
if (CharPlayerType == PLAYER_TYPE_CASTAWAY)
{
AddQuestRecord("Beginning_Castaway", 2);
CloseQuestHeader("Beginning_Castaway");
}
else
{
AddQuestRecord("StormyStart", 2);
CloseQuestHeader("StormyStart");
}
break;
// ccc end stormy start mod
// KK -->
case "Tut_SkipTutorialInPort":
rldLocator = "Reload1";
switch(GetCurrentFlag())
{
case ENGLAND:
rldLocator = "reload1";
break;
case FRANCE:
rldLocator = "Falaise_de_fleur_location_01_02";
with additional cases - "stormystart4": & "stormystart5":
I was playing the Standard Story with the default occupation of Merchant - when I changed the occupation to Castaway I still got the error message on screen.

