Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
"Dey kilt me bruthah, mistah. Ah hates dem worse den anyting, but Ah wouldn' go lookin' fo' dem fer all de gold in de Caribbean. But if ye be willin' t' die fer gold, matey, den go talk to #sFatherBernard# on #sisland_Redmond#. He not a good man eithah, but he might know where dose devils be.",
So in the early explorers you now go to Santiago?
Yep. It actually refers to the name of the island "Santiago" which is what the Spanish used to call Jamaica.In Early Explorers - Port Royale is called Santiago de la Vega -- That is the Santiago that is meant.
True words!These Spaniards - so little imagination when naming their towns.![]()
That's the only thing that makes sense to me, really. Either that or a Reinit prior to that point that messed things up.Could it be @Hylie Pistof is playing on an older savegame where the preprocessor data isn't added yet to his game?
if(GetCurrentPeriod() == PERIOD_EARLY_EXPLORERS)
{
Characters[GetCharacterIndex("Father Bernard")].name = "Padre"; // Override random first name <<------- This Line ???
Characters[GetCharacterIndex("Father Jerald")].name = "Padre"; // Override random first name
ref ch = CharacterFromID("Father Gareth");
ch.nation = GetTownNation("Redmond");
SetRandomNameToCharacter(ch);
ch.name = "Padre"; // Override random first name
ChangeCharacterAddress(characterFromID("Contre-Amirale"), "none", ""); //Sinking the Vogelstruijs
}
else
{
//First Contact quest
PChar.quest.Firstcontact = "";
PChar.quest.Contact_start.win_condition.l1 = "location";
PChar.quest.Contact_start.win_condition.l1.character = PChar.id;
PChar.quest.Contact_start.win_condition.l1.location = "Grand_Cayman_townhall";
PChar.quest.Contact_start.win_condition = "Contact_start";
//First Contact quest
}
//Church_Help
characters[GetCharacterIndex("Father Bernard")].quest.church_help.quest.Church_Help = "";
Preprocessor_Save("FatherBernard", GetMySimpleName(CharacterFromID("Father Bernard")));
Preprocessor_Save("FatherJerald", GetMySimpleName(CharacterFromID("Father Jerald")));
Preprocessor_Save("FatherGareth", GetMySimpleName(CharacterFromID("Father Gareth")));
//Church_help