<!--quoteo(post=256674:date=May 13 2008, 03:09 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ May 13 2008, 03:09 AM) <a href="index.php?act=findpost&pid=256674"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->try raising the pirate flag first. i don't think the pirates would let you into their port under a hostile flag. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="

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After my first visit I was aware it was a pirate fort, however my first visit I had no idea.
<!--quoteo(post=256675:date=May 13 2008, 03:28 AM:name=pirate_kk)--><div class='quotetop'>QUOTE (pirate_kk @ May 13 2008, 03:28 AM) <a href="index.php?act=findpost&pid=256675"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, you're really unlucky...
Which Build version do you use?
pirate_kk<!--QuoteEnd--></div><!--QuoteEEnd-->
Build 13 final
<!--quoteo(post=256677:date=May 13 2008, 04:07 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 13 2008, 04:07 AM) <a href="index.php?act=findpost&pid=256677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And, of course, please <a href="http://forum.piratesahoy.net//index.php?showtopic=9234" target="_blank">enable error logging</a> and tell us what's in system.log and error.log if you haven't already done so. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="

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ok
<!--quoteo(post=256679:date=May 13 2008, 04:17 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ May 13 2008, 04:17 AM) <a href="index.php?act=findpost&pid=256679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->didn't we already know that the tortuga fort caused a crash, along with most, if not all, of the forts on the new islands?<!--QuoteEnd--></div><!--QuoteEEnd-->
This isn't a crash. The game is still functioning, It just fails to go to the next "deck". From the black sceen, F1 and f2 keys are still functional. It does not CTD. Think of it like my character steps in to a dark empty room. Nothing to see, nothing to do and no way out.