Those are two things I noticed while playing and perhaps this can be an inspiration for some modders from the GOF mod or the german mod team. I am german too, but I kinda dont want to post this twice.
Cannons
As it is now, Culverines are totally useless, they weigh more (cargoholds have become smaller, I have a MOW with a hold of 6000 and 3000 is used for the cannons), they cost more, they have less HP and less damage, they take longer to reload, they only have a 10% range advantage that is nullified when you equip 36 pounders which are better than 32 lbs culverins in every aspect.
So my proposition would be to give the culverines more HP and more range. I thought of something along the lines of 1200, but seeing that you rarely fire such long distance shots, the distance cannons can fire should be shortened. I thought the 32 lbs cannons should have a max range of 800 or 900 or something near that number and the 36 pounders and higher calibers should have even less range as the 32 pound cannon was the one which could fire the longest distance (of course the 92 pound fort cannons are different here, those are land based mortars or something and should have more range than ship cannons).
The ultimate goal would be to have a real damage versus distance tradeoff decision, as it is at the moment it doesn't make much sense to equip culverines.
Sails
This one annoys me even a bit more. The later in the game you are, the more vulnerable are your sails. When the enemy AI decides to equip knipples your masts will be gone in no time and you will have full crew and full HP. The smallest ship has 100 SP and 100 HP and the Soley Royale (the bigass french ship) has 59.000 HP and 400 SP and every lategame enemy you encounter has 40 guns to shoot you and perks like "the shredder". Even with several hundred pieces of sailcloth (small cargoholds, you remember?) they will kill your sails pretty quick. And you can't upgrade the Sail Hitpoints in Bermuda either.
So my suggestion would be that the Soley should have about 1000 SP and the rest of the ships could be scaled accordingly, the knipples should be nerfed from 8 sail dmg to 6 sail dmg and in Bermuda there should be an option to upgrade the sturdiness of the sails.
Well, the forum ate my previous post so this one is a lot shorter but regarding my longwinded way of writing things, this is perhaps not a bad thing.
I would like to hear your opinions.
Cannons
As it is now, Culverines are totally useless, they weigh more (cargoholds have become smaller, I have a MOW with a hold of 6000 and 3000 is used for the cannons), they cost more, they have less HP and less damage, they take longer to reload, they only have a 10% range advantage that is nullified when you equip 36 pounders which are better than 32 lbs culverins in every aspect.
So my proposition would be to give the culverines more HP and more range. I thought of something along the lines of 1200, but seeing that you rarely fire such long distance shots, the distance cannons can fire should be shortened. I thought the 32 lbs cannons should have a max range of 800 or 900 or something near that number and the 36 pounders and higher calibers should have even less range as the 32 pound cannon was the one which could fire the longest distance (of course the 92 pound fort cannons are different here, those are land based mortars or something and should have more range than ship cannons).
The ultimate goal would be to have a real damage versus distance tradeoff decision, as it is at the moment it doesn't make much sense to equip culverines.
Sails
This one annoys me even a bit more. The later in the game you are, the more vulnerable are your sails. When the enemy AI decides to equip knipples your masts will be gone in no time and you will have full crew and full HP. The smallest ship has 100 SP and 100 HP and the Soley Royale (the bigass french ship) has 59.000 HP and 400 SP and every lategame enemy you encounter has 40 guns to shoot you and perks like "the shredder". Even with several hundred pieces of sailcloth (small cargoholds, you remember?) they will kill your sails pretty quick. And you can't upgrade the Sail Hitpoints in Bermuda either.
So my suggestion would be that the Soley should have about 1000 SP and the rest of the ships could be scaled accordingly, the knipples should be nerfed from 8 sail dmg to 6 sail dmg and in Bermuda there should be an option to upgrade the sturdiness of the sails.
Well, the forum ate my previous post so this one is a lot shorter but regarding my longwinded way of writing things, this is perhaps not a bad thing.
