CaptainHepp
Landlubber
Hello Everyone!
I've been playing Age of Pirates off and on for years (since about the time AoP1 came out, I waited anxiously for AoP2!). I've also played Pirates of the Burning Sea quite a bit as well, and just about flipped over backwards to see some PoTBS models ported into, and working in AoP2 GoF 1.2. So I downloaded GoF 2.0 and started playing.
I got to around level 30 before I started toying with the coding again (I'd done this previously as well). At this point I discovered that several boats from GoF 1.2 that I was looking forward to had been left out of 2.0. Bummer. So I figured, I'll save myself some programming and borrow the assets from 1.2 and substitute the ships I wanted for a couple I didn't care for. So I went through that whole process (SoleilRoyal over the BattleManOWar, and SanFelipe over the normal ManOWar) and am overall fairly pleased with the results. The models show up, the Sailorpoints are subbed in, as are the interface pictures. I just have two problems:
Ships_init.c is giving me fits. It's not that editing it is especially difficult, even in Notepad. But I don't see my changes in-game. For example, the Soleil Royal only has 102 max guns. But in my file, it shows the correct 112.
Then for the San Felipe, the waterline is about one gun deck too high. Meaning that the main (lowest) deck is awash at and above the gunports. It doesn't take a genius to figure exactly what would happen to such a ship in real life.... but even in game the lower guns can't properly fire due to their submersion. I found and played with the waterline variable, but can't see any difference in game whatsoever. I can't find any syntax errors anywhere, even using Notepad++.
I've tried saving, then doing a full Reinit via the mods menu, and also fully exiting the game, saving the file, then rebooting the game. No Joy.
So what am I missing?
Thanks!
I've been playing Age of Pirates off and on for years (since about the time AoP1 came out, I waited anxiously for AoP2!). I've also played Pirates of the Burning Sea quite a bit as well, and just about flipped over backwards to see some PoTBS models ported into, and working in AoP2 GoF 1.2. So I downloaded GoF 2.0 and started playing.
I got to around level 30 before I started toying with the coding again (I'd done this previously as well). At this point I discovered that several boats from GoF 1.2 that I was looking forward to had been left out of 2.0. Bummer. So I figured, I'll save myself some programming and borrow the assets from 1.2 and substitute the ships I wanted for a couple I didn't care for. So I went through that whole process (SoleilRoyal over the BattleManOWar, and SanFelipe over the normal ManOWar) and am overall fairly pleased with the results. The models show up, the Sailorpoints are subbed in, as are the interface pictures. I just have two problems:
Ships_init.c is giving me fits. It's not that editing it is especially difficult, even in Notepad. But I don't see my changes in-game. For example, the Soleil Royal only has 102 max guns. But in my file, it shows the correct 112.

Then for the San Felipe, the waterline is about one gun deck too high. Meaning that the main (lowest) deck is awash at and above the gunports. It doesn't take a genius to figure exactly what would happen to such a ship in real life.... but even in game the lower guns can't properly fire due to their submersion. I found and played with the waterline variable, but can't see any difference in game whatsoever. I can't find any syntax errors anywhere, even using Notepad++.
I've tried saving, then doing a full Reinit via the mods menu, and also fully exiting the game, saving the file, then rebooting the game. No Joy.

So what am I missing?
Thanks!