• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by Ashinokami

  1. Ashinokami

    Notice Beginning 3D modeler

    Four years old shouldn't be very bad, but can't tell for sure. If things not only being translated/ rotated while falling, but some sort of physics simulation is used, that very well can be heavy on performace. All sorts of cloth simulations also. Too bad I tried Blender maybe 10 years ago...
  2. Ashinokami

    Notice Beginning 3D modeler

    Basically polycount of 10s of thousands can not be a rendering bottleneck on new machines. Must be lighting/material/renderer settings or animated/rigged geometry.
  3. Ashinokami

    Notice Beginning 3D modeler

    I did quite a few still frame renderings few years back with Vray, and learned that rendering animations (for Archviz specifically) takes different set-up than stills. For example using prebaked reflection maps (cubemaps) and even shadow maps, also cranking down reflection bounces and GI ones...
  4. Ashinokami

    Solved Ashinokami's PC build

    ** Pulled the trigger and bought i7-4790k, GTX 960, no more help needed :) ** Hello everyone, I've read some very knowledgeable and insightful comments on TechnicJelle's PC thread, so would like to mine you guys for experience regarding my own build now. I need a mid-end workstation PC for...
  5. Ashinokami

    Videos, of any type.

    Regarding website's style, it was hastily implemented before I had chance to refine it, and as I don't really have time to learn web coding, not sure if I can fix it... However as I work in graphic/package design nowdays, I can get back onto it, the design part. I'll look trough my mockups and...
  6. Ashinokami

    Videos, of any type.

    That's very interesting Robert, would very like to see something of your film work :)
  7. Ashinokami

    Battleship Park, Mobile Alabama (graphics intensive!)

    I think it's hard to conceal a sea-fort. But since Vauban, for land forts doctrine was to minimize vertical profile for a) having less area to be hit by direct fire b) to be harder to estimate fort depth and range to it by help of known height objects, like trees. Of course, everyone around...
  8. Ashinokami

    Battleship Park, Mobile Alabama (graphics intensive!)

    Forts seemed to be overgrown for both camouflage and maintenance reasons, as the fort itself is basically a huge bunker burried under mounds, not very practical to pave it. At least what I learned about late XIXth c. ones in Europe. I participated in ideas competition for reuse of 1893 russian...
  9. Ashinokami

    Beginning 3d modeller

    Helper textures have adjacent pixels different colors and grouped into squares of certain numbers of pixels, so that helps seeing in your UV editor how many pixels does a UV island cover. Knowing the length of said island, you can calculate what size they have to be, to have required density.
  10. Ashinokami

    Beginning 3d modeller

    It means a 2048x texture covers 3mx3m of world space, or 1 meter long piece of geometry in your model should cover 768 pixels in UV map and texture. @everyone, FYI, this texel density is based on research in recent 1st person games. I'm at work now, but at home I have texture I'd like you to UV...
  11. Ashinokami

    Beginning 3d modeller

    @crispey , you should make your own materials, I might help you with that in couple of days, I have furniture atlas texture started by another modeler, that has plenty UV space for other models, just need to get final files from him. Textures and substances should be made to HoO texture...
  12. Ashinokami

    Beginning 3d modeller

    Hi Alan and welcome, that lantern is very nice model, too bad it's too late for HoO.. :) We have lot of stuff to be done and can provide you with plenty of references. That said, would you like to start with props, furniture and alike? Also, what is your experience with texturing, normal map...
  13. Ashinokami

    3D Modeller at your service

    @Thagarr should be able to give you "Provisional 3D modeler" rank and access to those forums shortly.
  14. Ashinokami

    3D Modeller at your service

    Ok then, for props we have this: http://www.piratesahoy.net/threads/interior-objects-and-furniture.24000/ and this: http://www.piratesahoy.net/threads/man-made-world-objects.21756/ Also several lanterns would be nice, starting with marine type (cowhorn etc.) of buildings there are this, in this...
  15. Ashinokami

    3D Modeling

    Hi Rafael and I agree with Thagarr, with such nice skill in hardsurface, weapons look perfect area to start with. Of course I can find some buildings if interested, but a pistol is bit easier to recreate from first sight in my opinion, and can look way nicer with regular geometry only.
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