Reale Ocho: Silvern at Bahia de Matanzas (Part 9)
From last week...
Two days later the ships of Commander Heyn's squadron were assembled and ready for their intended mission - hove to and bobbing in the darkness a little over a mile off Ostend's strand in a heavy fog on a high tide. The Dolfjin was moored closely to the side of the Hollandia. Heyn turned to face his men before departing. He shook hands with Jacobi and Van Dorn.
“Good Luck Sir”, Luitenant Van Dorn interjected.
“Indeed Sir, God's blessings upon you Pieter”, Jacobi added.
“Thank you Gentlemen”, Heyn responded. Goodbyes said, Captain Heyn climbed down into the much smaller Dolfjin and joined Evertsen on the little quarter-deck. Evertsen saluted and shook Heyn's hand. “Your man Frans just signaled from the little hoy that he is ready. He only left fifteen minutes past and stated that we have a perfect wind. We will be able to sail reaching both going in and out and will not be against it at any time. He said to signal four lanterns to the fleet.” Heyn knodded his head, “Forty minutes then.....God help us.”
(And now Part 9...)
The minutes seemed like hours as the ships moved through the heavy fog in line. A single small lantern in the stern windows of each ship - only viewable from the rear – allowed the group to barely keep close enough to one another that they stayed on course together in line east by south east. As they started into the De Geul channel it was clear that they were not alone. Lantern lights could be seen close-by coming from the southern gun batteries embrasures. In addition, the clear noises of ships working in the darkness towards them from the opposite direction was unmistakeable.
The Hollandia and Isaiah had hove-to as planned at approximate positions forward of Ostend's strand in the darkness and quietly turned their already previously run out guns upon the shore batteries to support the raid – silently awaiting. As the Dolfjin and Hermes turned south, closing upon the opening into Ostend's outermost wall entering the Nieuw Poort inlet, Heyn continued to look closely into the darkness towards the noises of the ships moving northwest out of the De Geul channel. The fog had cleared ever so slightly now and he could make out shapes against the lights of the southern shore batteries - distinct dark sillouettes of two small rakish galleons heading towards the open sea. He wanted to curse because he knew there were probably more enemy ships behind them making for the ocean. All he could do was snicker quietly to himself. Evertsen was aware of the situation as well and his expression was grim as Heyn looked upon his concerned subordinate in the foggy dimness. He whispered to Evertsen, “They are in for a surprise I think, with the blockade now twice its size and twice as close as it was just last evening. Let us pray that they don't run straight into Hollandia or Isaiah.” Evertsen nodded in agreement, “Indeed Sir.”
As Frans's little hoy pushed into the harbor, guards on the wall called out a challenge, “Ahoy there - what ship are you?”
Frans answered, “It is good King Phillip's ship Delilah and I Frans Hecht her captain. I have two vessels with the King's cargo following me.”
The guards yelled back in answer, “Hallo Frans, God's safety upon you and welcome home brother.”











Back in 2008, the US salvage company
From Synqua Games comes a brand new action-packed thriller of a game where Vikings and Pirates go head-to-head in a visually stunning and addicting axe-wielding title!
Joystiq is reporting that Age of Booty, originally released for XboxLive and PC, will be released soon for iOS and Android devices. This game was a bit of a disappointment a couple of years ago, but it did have some serious potential. It was actually quite fun to play, but it started to get repetitive after you had played it for a while, there was simply not enough variety of things to do and the maps were very repetitive as well. This reincarnation is supposed to feature some improvements over the original game. The new version will include a single-player campaign and real-time multiplayer and cross-platform support. The developer, Certain Affinity, have partnered with Chaotic Moon and have listened to the criticisms of the game by players over the past couple of years and is trying to incorporate those changes into this new version. Hopefully they will get it right this time! No release date has been set yet. You can read the full article over at 