• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by campinge

  1. C

    Need A ship modeler

    heheh, thx alot, guys! First: no, I ditn't made that model by myself, I just grabbed it from "At world's End" and stretched it to the final model. But it Can be addet to the game withuot having any problems. at the moment I'm trying to get the textures converted. And, by the way: it's only...
  2. C

    rigging.dll

    Hey mates! Installed the Black pearl, the british Warsipy and the dutch yacht today, but now my game won't start at all. It gives me a feedback, that engine.exe crashed while initializing the rigging.dll anyone knows how to fix that witouht installing the game again?
  3. C

    Need A ship modeler

    Hey, guys! I tried this little program you can grpa the frames from games and I grapped the Flying Dutchman. Then I mirrored all Polygons, so the model is nearly complete. it just needs cannons and maybe a little work at the textures, cause they are not shown as materials in max. Anyway, I'd...
  4. C

    GM-Viewer

    Sorry, I lost the link, can you tell me, where to get it from? Thx! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
  5. C

    Performance...

    heheh, i'm wondering myself you still got that frigate in your mind =) Well, I sent it to Kazeite and I never heared from him agian, so, ask him ^^
  6. C

    Performance...

    Hey guys! I just reinstalled the builds 13 up to 14.6 update but my performance is just in the opposite direction. the game is running the whole time. It's like the time would be x2, but pressing "r" will just make it faster o.O sonuds pretty funny, but as soon as a fight begins, i'l already...
  7. C

    oups...

    lol, at the left sinde you can choose the inludet file u want to see and in the 'blackbox' at the right it shows you the code of this file... but it's very hard!!! alright, i found out that this file seems to be not the one i'm looking for... i think there is progammed the animations of the...
  8. C

    oups...

    i found a tool called "recstudio" which can decompile the .dll files to normal c++ source. this makes the editing very much easier, but there are 100 c files inludet in the characters_on_deck.dll file and this is very hard to take a look at everey file and understand it <img...
  9. C

    oups...

    exactly the first thing. i wanted to increas the people walking on the deck when you sail around. but, like i've seen now, it might be includet in the PEOPLE_ON_DECK.dll flie and i don't know how to edit these files...
  10. C

    oups...

    Thank you again, pieter! But, whats the meaning of this code: case "Howmany": Dialog.Text = DLG_TEXT[4]; if(PChar.Ship.Crew.Quantity >0) { maxcrew=1; if(PChar.Ship.Crew.Quantity >=5) {maxcrew=2;} if(PChar.Ship.Crew.Quantity >=15) {maxcrew=3;} if(PChar.Ship.Crew.Quantity >=30) {maxcrew=4;}...
  11. C

    oups...

    hm, the file is not includet there, can you send it to nc-hirschur@netcologne.de it's in Program/Dialogs
  12. C

    oups...

    Hey guys. i tried to add more crew to the decks, wehn sailing, but i think i deleted sometihng at the file Crewmember_alc_dialog.c can anyone send this file to my email-adress, this would be very helpful!!!
  13. C

    Small Frigate

    Hey inzane!! A long time has been, since i sent u my model, so, how far did u get?
  14. C

    To all programmers here:

    how can you say that this isn't possible "yet" ? if con or anyone else can write me the program code, i'll try to do that and find out if its possible or not.
  15. C

    To all programmers here:

    Hey, guys, i got an idea. do you remember the pirate films, where the camera is flying besige the ship, the flaps are opening and the cannons came out? I'd like to add such a function to the game. not the camera, the cannons <img src="style_emoticons/<#EMO_DIR#>/wink.gif"...
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