• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by JamesGresty

  1. JamesGresty

    How To Play On Windows 7?

    Hi, (Apologies if someone has already suggested this): I had the typical crash after starting a new game on windows 7 and tried every suggestion under the sun. None worked for me until I found a site (http://www.techradar.com/news/computing/pc/how-to-make-old-programs-work-on-windows-7-922313)...
  2. JamesGresty

    Some Problems

    I have a minor problem:- Any chance someone could tell me how to meddle with the number of animals etc... I saw someone put lizards into the opium den. I was wondering how they did that as I dont have any fish/lizards/sharks etc for some reason :s ....
  3. JamesGresty

    Some suggestions

    //Tortuga Atmosphere PChar.quest.Tortuga_atmosphere.win_condition.l1 = "location"; PChar.quest.Tortuga_atmosphere.win_condition.l1.character = PChar.id; PChar.quest.Tortuga_atmosphere.win_condition.l1.location = "Tortuga_port"; PChar.quest.Tortuga_atmosphere.win_condition = "Tortuga_atmosphere"...
  4. JamesGresty

    Some suggestions

    So I could change the cutler beckett one to fit laurance wellman. Do I need to add a version of the tortuga location part (changed to port royale)? Can I put all of this code in the dialog file or does it need to be elsewhere?
  5. JamesGresty

    Some suggestions

    Ok, the Laurance Wellman dialog now leads to the character paying a fee of 70 (could be changed). How do I make the character have to speak to him?
  6. JamesGresty

    Some suggestions

    Could someone please tell me how to do that?
  7. JamesGresty

    Some suggestions

    I was wondering about experimenting with port charges and mooring costs at Port Royal port. Is there a way to lock the port doors until the character speaks to the guy in the head port house? A soldier or someone on the pier may tell them what to do?
  8. JamesGresty

    Some suggestions

    O... I just extracted patch 2 then experimental and then did runme.bat. All is ok now!
  9. JamesGresty

    Some suggestions

    Hang on, I have no flags in the latest game version, is that normal?
  10. JamesGresty

    Some suggestions

    O, sounds ominous... All it would take is switching the exchange for deck view and putting a captain in the cabin....
  11. JamesGresty

    Some suggestions

    I like the idea of going onto other captains' ships whilst at sea, maybe to trade with them. Is it possible to arrange it so when you come withing a certain distance, rather than being able to exchange goods with a ship (like you do with your own convoy), you can instead enter their ship deck...
  12. JamesGresty

    Ships Sailing in Port/Shore Scene

    If I enter that into the console, will it make the ships sail?
  13. JamesGresty

    Some suggestions

    ye, tried that, but what I meant was: would it be possible to give the game a "towing" feature so I can sell the ship back on land? I'm sure it is answered elsewhere, but is the max number of ships still four? Annoying....
  14. JamesGresty

    Some suggestions

    I made a really good ship surrender, but I already had four ships. So I was wondering if it is possible to tow a ship?
  15. JamesGresty

    Some suggestions

    Oh, ok then, that makes sense. I found that the head port house guy in port royal could have his dialog changed very easily.
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