• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by mitrokosta

  1. mitrokosta

    Lost phone?

    This must be some sort of scam because my phone is with me and I'm not sure we even have Uber in Russia.
  2. mitrokosta

    Notice Hook's mod, ActiveMap and 1.7.3

    I said that this change was not included. Someone needs to adapt it. I'd really love to help, but I'm too busy nowadays.
  3. mitrokosta

    Notice Hook's mod, ActiveMap and 1.7.3

    Hello there! TEHO dev here. We were getting a lot of questions about Hook's mod compatibility with 1.7.3 patch. I wanted to clarify some stuff. Hook's mod is NOT compatible with 1.7.3 in any way. If you try to install it on top of 1.7.3, game will crash and there is nothing you can do about it...
  4. mitrokosta

    Austin quest line

    They are either in the town cave or in the jungle cave. If the guy runs to the city gate after the conversation, he’s in the jungle cave. If he runs to a basement, he’s in the town cave. Order does not matter. In the caves the bandits wait for you inside the largest "room". Don’t know how to...
  5. mitrokosta

    Double crossing fellow captains

    You will definitely see them, however they might not want to offer you another deal. Fellow captains have a reputation mechanism. If you double cross them, your reputation with them decreases.
  6. mitrokosta

    Gof 2.0 quick travel button for land is gone plus french see me as an enemy

    Don't know if I'm a COAS expert, but I'm certainly not a GOF expert, even though it is based on COAS. Never played that mod, don't have the scripts, can't help, sorry.
  7. mitrokosta

    Porting New Horizons to Maelstrom Engine

    Same thing bud, since I started modding, I have no time to play the game xD
  8. mitrokosta

    Need Help sail emblems in vanilla COAS

    Hi! In order to keep the torn sails, open PROGRAM\quests\quests_reaction.c, find case "GhostShip_Dead", then the following lines: sld = GetRealShip(sti(pchar.GenQuest.GhostShip.ShipType)); DeleteAttribute(sld, "EmblemedSails.normalTex"); Comment them out by putting // before each line or...
  9. mitrokosta

    Need Help Is it possible to capture cities?

    TEHO is a story game, unlike CoAS, a sandbox. Allowing to conquer colonies related to quests would tamper with the storyline and introduce game-breaking bugs. Also, in TEHO there are no diplomats in taverns, so they can't help you bribe the colony's nation to stop trying to reconquer it...
  10. mitrokosta

    Need Help Is it possible to capture cities?

    If you played CoAS, it should be familiar. It is a simple bool value that is set to false when you complete a nation's questline.
  11. mitrokosta

    Need Help Is it possible to capture cities?

    Yes. Open PROGRAM\dialogs\russian\Common_Mayor.c. Search bWorldAlivePause. There are two checks involved, remove them. Change if (!bWorldAlivePause || bBettaTestMode) to // if (!bWorldAlivePause || bBettaTestMode) And bOk = !bWorldAlivePause || bBettaTestMode; to bOk = true;
  12. mitrokosta

    Need Help Is it possible to capture cities?

    Not possible in vanilla game, because in order to capture them, you need to lift the "worldmap pause". In CoAS it was possible to lift it by completing one of the nation's questlines. In TEHO you can lift it, but some script changes are required. These changes can be applied by modifying files...
  13. mitrokosta

    Spoiler super quick unofficial fix for prison guard bug in update beta

    It's fine. We are trying our best to improve the game. Please keep reporting the bugs so we can fix them.
  14. mitrokosta

    Spoiler super quick unofficial fix for prison guard bug in update beta

    Wow, that's rude. An official fix is already out. And your fix is incomplete... You should have deleted the whole else statement, not just the closing curly brace. Please be patient and report these small bugs. They are very easy to fix but very hard to find because we dont have many testers...
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