• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by SanDzash

  1. S

    Character models and textures

    So, I'll finish with it soon and probably going to play a couple of days) And translating, sure
  2. S

    Character models and textures

    Back again. Was tough study week) Now I see, that was the problem
  3. S

    Character models and textures

    How texture files (since I attach items to model in the Tool) could be compiled? I mean, in one tga.tx file? Which tool do I need for that? Also, after editing gm file with HEX-editor the Tool always say that it can't open model file
  4. S

    Confirmed Bug Enemy captains with "Light Repair" perk are unsinkable

    In early Build 14 version it's already here (the bug)
  5. S

    Mod Release Special Perks and interface improvements

    Is this already included? Because doctor really needs some more perks imo
  6. S

    Confirmed Bug Enemy captains with "Light Repair" perk are unsinkable

    No bug in Build 13 update 4 version either
  7. S

    Confirmed Bug Enemy captains with "Light Repair" perk are unsinkable

    There is NO such bug in Build 13 version for me. Now going to test early 14 version and 13 with update
  8. S

    Character models and textures

    And where can I find the hat's texture, if I've got model file in meshes (In the Tool folder)? :nerbz
  9. S

    Character models and textures

    Nope, hair texture would penetrate through the hat in that case Also, noticed that I shouldn't edit anything on shirt (like adeed belt), because it looks weird ingame when character moves. So I decided to delete it and find another way to edit... something. And still didn't find out why straps...
  10. S

    Character models and textures

    Alright then, in my situation hair don't need fixing, so one problem less Yep, and I should at last test early version, so it's probably time to take a little break I know. But I don't like the hair in such ones. Instead, I tried to put it on normal one By the way, is there any place, where I...
  11. S

    Character models and textures

    Wrong formulation by me. I mean, which texture I must edit. But I suppose firsly I'll finish your guide and than ask anything else) It was just a bug, now it looks ok. The head could be seen through the hat not because I placed it too low, it's because the top of hat (if I look on it upside...
  12. S

    Character models and textures

    Wow. I could sail under your flag and give you 10% of my loot, if you don't mind) Couple of questions still. In Tool interface I see that tricorn is empty on top (so I can see top of model head). It won't happen ingame or it's the reason why not so many characters with hats?) And how can I...
  13. S

    Character models and textures

    Nice one) I'm currently in progress. The only really difficult thing is faces. But, if so needed, I can take one from texture and edit face texture section alone (then attach to texture file)
  14. S

    Character models and textures

    Rochefort one or something like that would be cool. *saluted and sail to old build version installers* And a feather. And a belt. And golden buttons. Jack Rackham Would be very grateful) BTW, in my last Sid Meier's Pirates walkthrough u were the last to kill. That means something
  15. S

    Confirmed Bug Enemy captains with "Light Repair" perk are unsinkable

    Cool! Than I'll perhaps finish my translation first and get all the glory P.S. No offence, just simple greed)
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