• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by Skull233244

  1. S

    General Questions

    Adding to the Cabin I'm trying to add another box or two to the Black Pearl's Cabin. I can't seem to find the right gm folder in Locations/Decks/Cabin, could someone point me to the right one?
  2. S

    General Questions

    Cabin_Save Is there a way to enable saving in the Captain's Cabin?
  3. S

    General Questions

    New Beach Is there a way to add a new beach to existing islands. I've added a new beach to Barbados/Oxbay but there a way to set up so you can moor at it?
  4. S

    General Questions

    The modden New Horizons version. I changed things to put the Skeletons back in the caves, but that as just an example.
  5. S

    General Questions

    I already tried that method. All it does is get silence once I encounter an enemy. Think of it this way. Enter a cave, Coridor.ogg plays in the background, once I encounter a skeleton the music stops and the action/danger music starts. I want Coridor.ogg to keep playing even when I encounter...
  6. S

    General Questions

    ItemLogic: On load location Oxbay_cave ItemLogic: found 0 buttons ItemLogic: Loaded model ammo\\blade42 ItemLogic: Loaded model items\\potion ItemLogic: Loaded model items\\ ItemLogic: Loaded model items\\potionbig trying to spawn item: jewelry6 with rarity=0.5907 itemProb=108.12 trying to spawn...
  7. S

    General Questions

    You can but that doesn't do anything except make the background music quite when encountering an enemy. I want to keep the regular background music playing even when encountering an enemy.
  8. S

    General Questions

    No no, I don’t want to stop all music, just prevent the “action music” from starting when you encounter an enemy.
  9. S

    General Questions

    How do you stop the "action music" from kicking in when entering a location such as a cave?
  10. S

    Reload points

    How do I figure out coords like -9.7717e-003?
  11. S

    Reload points

    ARRRRRRRGH!!!!, IT WORKED!!!, the reload2 point is there!!!!
  12. S

    Reload points

    I'll keep that in mind. Anyway I FINALLY found the system log file thanks to AkrimalS
  13. S

    Reload points

    AYE!!, MUCH THANKS TO YA SHIPMATE!!
  14. S

    Reload points

    Oh that?, I've been trying to copy that "trap door" method on that Cayman spot that leads to the cave, that was one of my attempts for the Pirate House. it didn't work.
  15. S

    Reload points

    This is what I've got. Could it be named differently?
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