• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Urfin

  1. U

    AOP Question

    To quell the fear somewhat - we're not going to use the latest version of StarForce for AoP exactly because we want to be sure it gives us & users no unexpected problems.
  2. U

    WHHAAAAT?! NO INLAND?! and when is the Canadian Release date?

    Criticism is ok and useful, even if it's conflicting <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Problem is, people often request things that take way too much time for their relative value, and this consideration is...
  3. U

    AOP Question

    I like StarForce no more than you do, but there's wishes, and there's the business reality, and reality is that publishers exist, retail stores exist, and their fear of loosing profits exists. StarForce is just one aspect of a bigger problem with the copyability of intellectualy property in general.
  4. U

    WHHAAAAT?! NO INLAND?! and when is the Canadian Release date?

    You know, it's this funny thing about fans - you can't please them <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> PotC had jungle (bit maze-like, I'll grant it, but alot of them) - people complained to no end how much they...
  5. U

    AOP Question

    It will be protected by StarForce, however we will do all we can to implement it properly (which alot of companies do not do), so it won't cripple the game in any way. Granted, there are some problems that we can't possibly fix with StarForce (like probs with old drives), but the horrors of this...
  6. U

    About the town

    summersurfer: Churches are in AoP already, so yeah, the addon's gonna have them too <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  7. U

    About the town

    Keith, I never said anything about "unfinished, but in" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> The banks were cut because we thought them redundant, but it makes no sense to remove...
  8. U

    About the town

    Banks didn't make it into the release as we felt they just don't add much to the gamplay besides one more money cheat <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> The resources for them...
  9. U

    list of mission types

    giuliootto: Yeah, there's military rank that you can earn by working for the governors. Seabro: Glad to see our inimitably hilarious town clown is still around, the boards just wouldn't be the same without you <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif"...
  10. U

    list of mission types

    Yep, we got a storyline - not as big as in PotC, which was built around story, whreas AoP is built to be open-ended and more replayable, but it's a story nontheless. NOT "go kill Raymondo 16 times" kind of thing <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif"...
  11. U

    are there more quests

    I be indeed working me timbers off on de English texts, wrote and/or translated most all of them in fact <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Good thing Playlogic's got us an...
  12. U

    list of mission types

    Mission types: Cargo delivery to/from a colony Transport a passenger to/from a colony Deliver an item to/from a colony Sink a ship Capture an item aboard a ship and deliver it to the employer Capture a passenger of a ship and deliver him to the employer Escort a ship to/from a colony...
  13. U

    What is playlogic going to do?!

    A bit of clarification about the difficulty and the general FUD about Playlogic - nothing bad is going on, most of their change requests are related to usability, which can hardly hurt gameplay even if they really wanted to, which they don't, of course <img...
  14. U

    AOP Wishes

    The upper stripe of the flags of the VOC and GWC was at first orange, and changed like in the Dutch flag to red between 1630 and 1660. Our game starts in 1640, so we used the red-white-blue version. I don't think we ever had Italian flags in the game <img...
  15. U

    Melee combat.

    Melee combat and land controls in general were improved significantly in the patches after the Russian release - we've added strafing and combos, allowing the use of a more intuitive WASD + mouse controls scheme (although you can still use PotC-style controls if you want). There are 4 attacks...
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