• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by veritas

  1. V

    CoAS Combined Mod Version

    Here ya go guys :cat CoAS CM v3 Final (717MB) CoAS CM v3 Patch 1 (100MB) In the center of the page it will have a link that says: "Download this file". If it's not there then the file was taken down. BTW, you may want to avoid doing anything on your PC while downloading large files like...
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    Serious Modding Effort

    I vote we call it CoAS - The Eye Patch :P <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Or CoAS - RUM (Random United Mods) I'll be adding a bunch of things too very soon. Been unable to work on anything for the past...
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    New Textures successful!!!

    Just to let you guys know, the only ini files you want to use from the mod are loclighter_inside.ini loclighterJungBr.ini rigging.ini common.ini (texts\russian\) and maybe sound_scheme.ini. (mine wasn't original) The rest are the same. Secondly, has anyone noticed any in game improvements...
  4. V

    [REL] CoAS Hardcore Edition 1.2.3

    Yeah save the best models for the unique captains. I just changed some of the random officers so they were not so bleh. You can change the faces in Program\Characters\characters_face.c (requires a new game for the update unless you overwrite files).
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    New Textures successful!!!

    All the texture files work perfectly (been using them for awhile now), so no prob there. The only oddity I'd encountered with the program files is that while playing if I go to the save files it will only show the 2nd and 3rd line. I have to scroll to the top with the arrow button. That's it...
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    Stars???

    See: <a href="http://forum.piratesahoy.net//index.php?showtopic=13763" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=13763</a> Check the last paragraph of the first post <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0"...
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    [REL] CoAS Hardcore Edition 1.2.3

    From what I've seen is that there is code to select the normal officers randomly from the files officer_1 - 13 (or in the area). It may need someone to add code for each normal officer. I've just replaced the gm files with other models. Just make sure to make notes if you do that and make backups.
  8. V

    sun position

    Yeah that bugged the hell out of me too. I just copied everything from hour 20 below the hour and overwrote everything below hour 21. It made it alot smoother.
  9. V

    changing the color of ship sails

    Yeah, just open \Program\Ships\Ships_init.c with notepad. Find your ship and add the line refship.EmblemedSails.normalTex = "ships\parus_silk.tga"; The sail textures are in \RESOURCE\Textures\Ships\ Just change that line to what texture you want to use, it's very limited though. I made one...
  10. V

    Ship Graphics

    Yeah, just open \Program\Ships\Ships_init.c with notepad. Find your ship and replace the line refship.CabinType = "Cabin_Medium"; with refship.CabinType = "Cabin"; For that you'll have to start a new game sadly. (Does anyone know how we can add a reinitialize function to this...
  11. V

    Map

    Here is a nice new ingame map just for you guys. This one is a much improved version of the "Old Map" that shows towns and their flag. I also doubled the resolution. <a href="http://upright8infinity.110mb.com/u8i/map_1.zip" target="_blank">http://upright8infinity.110mb.com/u8i/map_1.zip</a>...
  12. V

    A little modding help?

    Is there a 2nd texture being used for it like the plume on SpaOfficer1?
  13. V

    A little modding help?

    Be sure to stick a 64 pic in the \RESOURCE\Textures\BATTLE_INTERFACE\PORTRAITS\ folder. You don't need the frame that some of them have. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  14. V

    Changing crews appearence

    (backup any changed files) In \Program\nations\ open nations_init.c down at the bottom of the fil, you'll find the following: //Player boarding command for(int i = 0; i < MAX_NATIONS; i++) { makeref(rNation,Nations[i]); rNation.boardingModel.player.m0 = "shipowner_1"...
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    Character/Officers Build Guide?

    Yeah I agree, I've been playing on impossible with hardcore. For that you'll NEED at least 10 endurance or 10 power (endurance over power). I'd suggest both on high difficulty and 10 authority. I've tried them all and those 3 seem to be noticeably worth more and everything else can be taken care...
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