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Solved GOF2 - How-to set music with location

darkevil

Sailor
Hail the merry company,

It's good for a old mate as me, to see as much cutthroats as you are, talking 'bout that piece of cake : CoAS...

I was mentioned that people here may help an old bone like me to resolve minor problems with the setting of that game.
Here, i've installed CoAS - GOF2 (and patches) on a fresh install (stock game, GOF2+patches). For some convenience, the music doesn't fit me, i've changed them and modified ' music_alias.ini ' for corresponding with the desired ambiance i want.


Unfortunately, when i've got through the game, i had some music ambiance that doesn't fit the settings i had fixed :
I- cannot fixed a music ambiance only for a country or a governor...
In ' GOROD, PORT ' section of the ini file even if i change music under [eng_music] or [fra_music] or [hol_music], it's [music_gorod] that seem prevalent.

2- cannot fixing a music ambiance for shop or bank or shipyard type or country.
In ' SHOP, TAVERN, SHIPYARD ' it's idem for '[music_tavern]' and localized music tavern ambiance as for localized shipyard or shops or banks.

The musics are played but in aleatory ways in a given section.

Someone can help me to understand, how ot works ?!?
 
Last edited:
Okay....
Stupid and dumb, i am !

All my files were bad named and that played the wrong tunes.
I'd passed few hours yesterday to listening them and renaming accordingly to the waited song.

Now, the song are correct.
Could an admin lock ou delete this thread ?!
 
Glad to hear you managed to get it sorted.

Thread marked as "Solved" now. :doff
 
Hum... Maybe I'm a little bit too hasty...
The problem is not entirely solved.

Now, my music files are correct, i haved set my tunes into " music_alias.ini " for each section (Port, Governor, Fort, etc...
But, when i go to governor's house or into the Fort, it's the music set in " GOROD, PORT " section that are played.

There is another file to configure for the game play the correct files ?
 
In PotC, you have to set the location type correctly in the Location init folder. Each type has its music defined in PROGRAM\sound\sound.c .
 
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