Good evening! I am creating a modification for "City of Lost Ships", but I need help:
I have made many changes to the game code, but do not want to spread update open source. I would like to hide the folder "Program" from curious people "dll" file format or "dat". I saw three "dll" file format and double scripts hidden in a file format "dat". Who can tell me how to hide scripts games in a similar way?
I also have a great desire to replace the model of women citizens of the original game on the women of "Pirates of the Caribbean." Here I encountered the following problem: animation women from "Pirates of the Caribbean", the animation is different from women in the "City of Lost Ships". I know that the animation of men "Pirates of the Caribbean" changed to "City of Lost Ships". Maybe someone already adapted and female animation of "Pirates of the Caribbean" for your projects? Character must walk properly and fight. I would be very grateful to the man who'd helped me with the animation. In describing the fashion point out the person who will help me.
Thank you.
I have made many changes to the game code, but do not want to spread update open source. I would like to hide the folder "Program" from curious people "dll" file format or "dat". I saw three "dll" file format and double scripts hidden in a file format "dat". Who can tell me how to hide scripts games in a similar way?
I also have a great desire to replace the model of women citizens of the original game on the women of "Pirates of the Caribbean." Here I encountered the following problem: animation women from "Pirates of the Caribbean", the animation is different from women in the "City of Lost Ships". I know that the animation of men "Pirates of the Caribbean" changed to "City of Lost Ships". Maybe someone already adapted and female animation of "Pirates of the Caribbean" for your projects? Character must walk properly and fight. I would be very grateful to the man who'd helped me with the animation. In describing the fashion point out the person who will help me.
Thank you.