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Let's hear it creak

Slictueux

Landlubber
Hi everyone!

Well, beforehand, I'll have to warn you: I'm French. Yeah. I know. It happens. But for what it's worth, I know my way around an omelette au fromage. And obviously, I'll have to ask you, well, to...pardon my french. I learned english in some irish pubs.
So, being french is one thing, but I'm also a sound editor (aka "sound designer", or call it whatever you like), working for some years now on movies, TV shows, countless short movies and so on...I'm absolutely not a musician; my job is to bring life and depth to quiet pictures in order to reinforce the spectator/player's immersion.

Anyway, when I saw your project , I couldn't help myself but to think "hey, that looks awesome! Maybe they'd need some sound?Maybe a lot of sound?" and here I am.
I've obviously noticed that another person was on the job, but I'll be glad to bring my help.

Concerning my...."skills", beside omelette, I have my own soundbank, with my own sounds I recorded (and willing to record more); plus the usual classic soundbanks: hollywood edge, sound ideas and so on...
I work on protools, but have knowledge on Fmod, Wwise and some basics on Unity (basics of the basic).

About my resume or name, I tend to be rather discret on the internet and will not publish it on public spaces, with my apologies.

Well, that's that; hoping to be on board with you guys!
 
Ahoy there!

Actually, while we do have people composing music, we don't have anyone specifically doing sounds.
For now we have pretty much been avoiding doing too much on sound effects,
mainly because we haven't yet found the license-free sounds that we need and don't want to dig ourselves into a legal hole there.

In other words, your help would be much appreciated both on finding the sound effects and making them work in the game.

@Flannery is in charge of music and sound and @Captain Murphy does most of the game development.
They should both drop by soon enough and respond as well. :doff
 
Welcome! We have been needing someone to help tie all the parts together with sound. I can tell you that a good level is useless without excellent sounds, and if you ever get to use a Rift, it is CRUCIAL to have good sounds available or the world seems.... off.

Currently I am using this:
https://www.assetstore.unity3d.com/en/#!/content/5607

It is similar to how FMOD works and it has the ability to handle languages as well so we can record separate dialog tracks and call the correct language for it.

and recently picked up this set to use as some filler sounds:
https://www.assetstore.unity3d.com/en/#!/content/17256

Currently we are still needing good ambient noise for ship in water (slaps, splashes, etc) that we can tie to ship motion and the noise that the ship would make otherwise like sails, wood creaks, thuds, and all the other individual noises we can make sound natural.

Anyhow, I will send you my Skype info and you are welcome to contact me for more information.
 
I'd be glad to bring all you need to make this game soundtrack works as it should. I try (as much as possible) to not just restitute a sound from a soundbank (anyone can do that, and I wouldn't be really useful if my job was just searching sounds and send it away); but to create my own exclusive for the game. And this takes some times (as well as recording new sounds) - so don't expect all the sounds within the week, nor the month (yes, it may seems obvious, but for some it isn't ^^).
The Rift may bring its share of issues if not handled well (a bad spacialisation of the sound may disturb the player; lack of "base ambience" aswell), and ask for some work I wouldn't prioritize right now.

Hope I didn't sound like a pain already (that will come ultimately)
 
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