• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. thevegimobil

    did someone build already times a city?

    lol you dont ask much do u Pieter <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" />
  2. thevegimobil

    did someone build already times a city?

    COORRR! Good luck yo ho ho.....i hope you can....what are you gonna use to build it?(program wise)
  3. thevegimobil

    PotC fully Caribbean

    ill second that!
  4. thevegimobil

    Standard Storyline De-filmization

    so then whats the list (in order) of stuff that needs 2 be done?
  5. thevegimobil

    Standard Storyline De-filmization

    Yeh you could always change the capture to dialogue...just say something like how it was captured by dannielle..(i cant remember exactly, last time i played that quest was in the stock game <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0"...
  6. thevegimobil

    Standard Storyline De-filmization

    Yeh ok.I still quite like the idea of a story/sidequest where everyone puts a bit into it... that way it has many sides to it and the ideas wouldnt be hard to find?
  7. thevegimobil

    Standard Storyline De-filmization

    I think that there really is room to go to town on this storyline because it is already well known and all we need to do to get rid of the bugs is write around them <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />. My...
  8. thevegimobil

    jack sparrow quest problem

    Its good to hear u mention hornblower Short Jack Gold...hows that coming?
  9. thevegimobil

    jack sparrow quest problem

    I can confirm that..i have played J.Sparrow all the way through and after anne casse bios it doesnt update...thats why i had 2 keep asking 4 help lol...
  10. thevegimobil

    Introducing the USA

    I am tentative to give this a go: 1st: I have basic knowledge about quest writing/dialogs. 2nd: The entire team has sooooo much work on right now and this seems an even bigger load. 3rd: It might require more coding due to events such as the introduction of a new naval ship/ colony capturing/...
  11. thevegimobil

    Cursed Ship Decks and Towns

    that would surely depend on high system specs...alot of fire and particles will have a large drain on the CPU. Its a nice idea though...just that loads of particles cause lagg in every game...
  12. thevegimobil

    Flags on ships in B14A9.5 Development Resources

    how easy is that? i dont really get modelling or texturing..(i have asked thomas for help) but if its easy it would make it alot more fun
  13. thevegimobil

    Flags on ships in B14A9.5 Development Resources

    i think it would be really good to have a stern flag with EITC on it and the rest british ensign
  14. thevegimobil

    Flags on ships in B14A9.5 Development Resources

    East India company flag would be really good....We could use normal trading flags for some fleets and have the EITC flag for others...would add some good variation to gameplay.... <b>Pieter Boelen wrote:</b> It's already being hard enough to put different flags on trade vessels; I don't think...
  15. thevegimobil

    File location

    i think thats the problem...im using the console...
  16. thevegimobil

    Solved Period Relations and Towns

    ah yes blackbeard...an idea i had but was thinking about a sidequest...(full quest would be amazing but logistically not really)
  17. thevegimobil

    File location

    yup
  18. thevegimobil

    File location

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    ch.nation.n0.name = "James";     ch.nation.n0.lastname = "Jekyll";     ch.nation.n0.model = "huber_hol2_17";     ch.nation.n0.sex = "man";     ch.nation.n0.greeting = "Gr_Robert Christopher Silehard"...
  19. thevegimobil

    File location

    yeh i know thats how i test (with a little help from the console) but the governor at aruba is always the same...
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