• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Pieter! Hope things are well....the latest version is still 0.2 and found as a link in my signature....it has been a while since I've worked with it...sounds like it might be time for me to get back to it! :) Regards, Jeff
  2. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello HP.....wow! It was removed because of a "violation of terms of service"....guess they figured out I'm a pirate! :) That really kind-of-sucks....I can't imagine what I could have "violated"....anyhow....thanks for hosting this HP! I will change my sig accordingly with your address for the...
  3. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello again Hylie Pistoff.....I'm happy that you "like the open sea mod" the best! :) With that said....I must ALWAYS pay homage to CCC, Screwface, and others who made the Directsail mod....all I did was tweak things a bit, and it is on top of their mod that it was done.... I did make some...
  4. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    I have another twenty eight years to go, lol :whee Regards, Jeff
  5. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello again Armada....yes, I use the old Howies Screen Capture program that allows for many different resolution sizes...I never did warm up to what windows offered for screen capture options....I should have made those pics into attachments to avoid what some browsers seem to run into making...
  6. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Ya Ya, we can always count on Pieter P. Hein to bring us some fun! His prose reminds me a bit of the language of Jack Sparrow....perhaps PPH is Johnny Depp! :j1 Yes, I do not know code terribly well either....however, when I actually play I will be using the 16:9 aspect so it probably...
  7. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    All right did some tests on the high res moon....I really like how it looks, and it seems to looks fine in the 4:3 aspect: It looks good through sails...here is one example: About the only thing I notice that might be a bit odd is how it sits on the horizon: ....also, it seems to be...
  8. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Excellent! I still use an old Sony Trinatron 27" (maybe it is 25" I forget) 4:3 CRT on my older computer and I will be happy to test the moon out sometime by this weekend...probably Thursday. I'm very happy you were able to make this happen Armada! It was beyond my limited capabilities...
  9. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Hylie Pistoff, everyone....hmm, I've not noticed this one before...then again, I've not been looking at the moon too much since I made the mod....Let me ask you this H.P. ...do you notice this oval effect when the moon is higher in the sky? Also, do you notice it when a sail fully covers...
  10. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Just a quick note...an observant member pointed out to me that the 0.2 link in the downloads section does not work (because the message board shortens long addresses and the like)...the link on the signature page works fine, and I've edited the downloads page so that the link works and it is...
  11. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello damski....thanks for the feedback! Yes, I noticed this right off the bat, and I assumed it was a camera glitch from somewhere else as I do not think i messed around with anything that is a camera view...that "extra" view is weird, too...you get to see "under" the water and take a nice...
  12. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Megla....OK, I think I get what you are saying....when we are close, the icon appears; use the "action" key (space bar usually) to get the "land ho" message, then, instead of the text message that says "Cuba in sight on the starboard bow", we could change that to "A landmass in sight on the...
  13. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    "Kiss your life goodbye."....ha ha....things have been different...lol OK, I'm back at home and able to dig back in (a bit) to the mod.... If we use an icon I propose this one: (taken from a screenshot while using ConverterTX) This is the "land is close" icon one gets when sailing in the...
  14. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Pieter Boelen....yes, I do recall messing with something like that at one time...now I have to find where the heck that was and tweak it some more ...I have a son....mom and baby are doing well, but as you can imagine I have not gotten much sleep lately....I will get back to this as soon as I...
  15. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Short Jack Gold....hmm, interesting. I have noticed this kind of behavior about three thimes that I recall...where a ship was giving me chase, and then broke off. Twice was in an island cell, so I attribitued it to being close to a fort....once I recall was on the open sea and I though it...
  16. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    OK, I guess one goal (or idea) I have is to avoid "gamey" ways of exploiting the game....I do totally agree that it is a problem to have Directsail on when close to an island because it might be too easy to outrun an opponent and then catch the island, thus "in a gamey fashion" eliminating the...
  17. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    @ Hylie Pistoff...fair enough....what I was thinking is making the range so far to disengage that in effect Directsail is turned off.....this also partially explains the music glitch, I think....I can't remember exactly what I did with the code atm.....another concern I have with turning it off...
  18. stljeffbb

    Directsail ship encounters

    Hello everyone....the purpose of this thread is to discuss and figure out how we can get ship battles independent from our own ship into the Directsail mod...here is some code I've identified as the very likely caller for ships when a "sail ho" is received: //--------------------------------...
  19. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    I'm now digging into CCCDirectsail.c and I've located the spot that creates ship encounters: EDIT: New thread here Jeff
  20. stljeffbb

    Mod Release Open Sea Mod and Realism Settings

    Hello Pieter Boelen....so, if I hear you correctly, disabling Directsail will keep the floating goodies afloat indefinitely? I'm actually thinking of disabling the Directsail disable for the Open Sea mod (as I have the coordinates and mines) just to avoid "cheating"...I actually like the time...
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