• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. capn crunch

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    I started a new Jack Sparrow quest but when I go to the plantation, the guy that was supposed to be in the house isn't there. I got to here: Legend of Jack Sparrow - Brotherhood-Mings Story | PiratesAhoy! But Gibbs only says "...", I don't get the option of him staying on land or following me...
  2. capn crunch

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Is there a way to "fix" tortuga? I'm playing as Jack Sparrow but trying to do free play. Tortuga seems kinda broken though, can't fast travel or anything like that. I assume there's some sort of quest going on that I need to complete OR I need to deactivate that quest somehow.
  3. capn crunch

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Nah I just ran "resetallforts" on console
  4. capn crunch

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    This is so much fun! Been putting a few hours into total piracy as Jack Sparrow. I did mess something up, I accidentally entered tortuga with a dutch flag. Sailed away, then changed to a pirate flag, but I got still fired on. I'm gonna try to use the console to reset my relation with Tortuga...
  5. capn crunch

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    This is unrelated but it's awesome to see you guys have been working on this. I joined back in 2012, back then I was a broke college student and had to give up gaming. I had worked on this before I left: Only have able seamen as crew on HMS Surprise & other stuff I recently got into Sea of...
  6. capn crunch

    This or TEHO?

    This is unrelated but it's awesome to see you guys have been working on this. I joined back in 2012, back then I was a broke college student and had to give up gaming. I had worked on this before I left: Only have able seamen as crew on HMS Surprise & other stuff I recently got into Sea of...
  7. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Here are the files that I modified. I could do a cleaner job by the way, when it comes to the code. For example. the boarding models are set up the same for everybody in the nations init file, at the end, a loop gives everybody regular crew-members. Instead, one could post individual boarding...
  8. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Of course! Tell me exactly what you need and I'll send you the files, or I can post the code here. I'm honored to be part of the modder group by the way, I appreciate it! And thanks for the info about the flags. =]
  9. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Another question, I've seen three types of British ensigns, all have the British flag on the second quadrant (top right corner), while the background can be blue, red, or white. From what I see, red is for trade ships, and the Surprise has a blue background. How would I go about having the white...
  10. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Of course, I'll try to have if or switch statements so that one can change the boarding models, crew on decks models and crew on land models as one pleases. Later today I'll check if I can set those from the console or something.
  11. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    It might work actually. But I'm not entirely sure if we actually have access to the class files, those might be compiled already and we don't get source files. However, I noticed some other people made their own functions. So all the boarder models could be re-set halfway through the game, I'll...
  12. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Yeah, for example pChar.boardingModels = "Sailors"; It could be changed to Soldiers, Marines, etc. In turn, at the StoryLine file.
  13. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Dunno yet, but there's so many possibilities! Like, personal crew for example, etc.
  14. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Oh and, if we had control over the classes. We could add new attributes to each class, for example, the character class has attributes like ship, name, skills, etc. We cuold add more stuff.
  15. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Alright, I changed from Soldiers to Navy haha It seems to have helped since I get tons of midshipmen and naval officers. I guess I finally get it now. Basically it makes a pool of all units who are of the "Navy" type, or sailors for that matter. Makes sense.
  16. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Thanks, sadly I'll be busy for school until further notice.
  17. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    I'll try that next time I have time. But what puzzles me is, what kind of object is modelinfo? Secondly, where can I find the class files? Lastly, is there an array that says which group of models are in the "soldiers" model? I'm very curious as to find the actual function that places guys on...
  18. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    Now I just need to get able seamen on the decks, crews quarters, etc.
  19. capn crunch

    Only have able seamen as crew on HMS Surprise & other stuff

    One more thing, I see this piece of code in NK.c, after you become a midshipman, there's this code: Characters[GetCharacterIndex("Crewmember_01")].model = Nations[ENGLAND].fantomModel.m1; Characters[GetCharacterIndex("Crewmember_01")].headmodel =...
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