• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Exiffa

    Solved Leadership and fleet sizes

    Are you saying a ship from a merchant escort mission can mutiny? Do ships that mutiny become pirates or an independent faction? I haven't experienced a mutiny yet...
  2. Exiffa

    Solved Leadership and fleet sizes

    I get "By assigning this officer you wont have enough leadership on your ship anymore. Assign anyway?" when the problem occurs. I almost didn't realise they were different.
  3. Exiffa

    Solved Leadership and fleet sizes

    Nope, I'm still getting the prompt for everyone once the first mate is the captain. :( Sorry I took a little while in testing that one.
  4. Exiffa

    Solved Leadership and fleet sizes

    These should make it clearer. In cases where the prompt is present I am transferring the one in the middle. My characters leadership is 3. Edit: I forgot to mention... The number is their leadership :)
  5. Exiffa

    Solved Leadership and fleet sizes

    Ah, thats a clever way of doing it. Making it a prisoner :D This version works fine with one small problem. If the current captain of the ship I'm trying to assign a new officer to has high leadership then I the prompt for every officer in my party. It works fine if the ship has no captain or...
  6. Exiffa

    Solved Leadership and fleet sizes

    Oh, I think you're right with the characters skills. But the point is the character's leadership will only drop AFTER the officer has been switched. So if you're just checking the main character then the prompt won't appear because the skill changed after the checks took place. So doesn't that...
  7. Exiffa

    Solved Leadership and fleet sizes

    It seems to be working for checking the player's leadership but it doesn't seem to be checking the officers. I get the prompt on every officer regardless of their leadership level. If I boost my leadership up then I don't get the prompt for any officers. It needs to check the leadership of the...
  8. Exiffa

    Solved Leadership and fleet sizes

    You could change the prompt to say that it "may" affect the player's ability to command a fleet? and just keep it checking all officers?
  9. Exiffa

    Solved Leadership and fleet sizes

    I think only the first mate contributes leadership? Not sure though. The level of ship you can sail is tied to both leadership and sailing so it would be better to use just the leadership value. The variable(?), or whatever this is, is the amount of leadership needed to command a fleet...
  10. Exiffa

    Solved Leadership and fleet sizes

    The code needs to check if the player's leadership level is less than 5 and if the officer being switched is the first mate. If both are true then it can run the code for the prompt?
  11. Exiffa

    Solved Leadership and fleet sizes

    Oh, yes. I see what you mean. It needs to compare the leadership of the officer to the character? Is there a way to check the current skills of the party as a whole? Edit: Changing it to refMyCharacter resulted in being able to switch out all officers without any prompts
  12. Exiffa

    Solved Leadership and fleet sizes

    I changed it to compare the leadership level of the officer you are switching with the level needed to command a fleet. So it warns me if I assign an officer with high leadership that I might not be able to command a fleet afterwards. I don't know how to make it check if that officer you are...
  13. Exiffa

    Solved Leadership and fleet sizes

    I just had a look at the file and messed around with it a bit. It seems to work now. I don't know how to make if check if the officer is currently the first mate or not though... I don't know anything about coding so this is probably a terrible way of doing it but... give it a try. Edited line 129.
  14. Exiffa

    Solved Leadership and fleet sizes

    Hurray, it works now. :cheers I can change officers how I like now. However, when I try to assign my first mate it isn't giving my your new prompt (When ransacking a ship after boarding), it will only warn me of officers that can't pilot the target ship. When I transfer ships on land it also...
  15. Exiffa

    the march of progress

    Have you tried newer/older/beta versions of drivers for the gpu? I'm running an AMD card of similar power and mine runs fine at sea. I'm currently on Catalyst version 13.10 Beta. Also, have you tried turning the power control setting to 20% under "AMD OverDrive"? Before I changed mine, my card...
  16. Exiffa

    Solved Leadership and fleet sizes

    Ok, I just tried boarding and taking a ship. If I assign my first mate (Leadership 7) as the captain then it will assign a different officer, like what is happening with DavyJack. If I assign gunner (leadership 1) It lets me assign him and it does't warn me that he can't sail the ship i'm...
  17. Exiffa

    Solved Leadership and fleet sizes

    I thought of this also. It didn't seem to matter if I moved the .old or not. Ah, yes. Sorry, i've been talking about transferring this whole time. I'll go and try a boarding transfer now to test.
  18. Exiffa

    Solved Leadership and fleet sizes

    Still a no go for me. It won't let me change an officer unless it triggers the new prompt. And if i try to change them while at sea then it won't let me switch anyone that WILL trigger the prompt. I'm using the oct 8th version. A bug just reset all my settings to default before i tried again so...
  19. Exiffa

    Solved Leadership and fleet sizes

    The bit you've circled in red is where it usually says "This officer can only command a ship up to class: X" for me. I don't remember there being a confirmation. I usually just X out of the transfer window.
  20. Exiffa

    Solved Leadership and fleet sizes

    Thanks, I just tried it again. Same problem with the previous save. Even with the reversed buttons. I also tried a different save and in that save it flat out refused to let me assign any officer with leadership over 5 as a captain. It also didn't warn me that one of the officers didn't have...
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