• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Nethaeru

    Screenshots thread

    Thanks Armstrong, and if you're looking for the culprit who put those flags there.. that would be me :D It's only photoshop so no worries. I'm not to well known with the historical accuracies of the ships so i thought the pennants weren't rendered by the game... so i put them back. Guess i...
  2. Nethaeru

    WIP Weapon Value/Prices

    Ouch, ok :p But wouldn't your ships be obliterated when smuggling in the early game? or are you able to escape?
  3. Nethaeru

    WIP Weapon Value/Prices

    So far i have never bought a weapon since all weapons can be obtained through combat, so making a weapon very pricy won't stop it from being unobtainable early on. and the difference between a 12/18 weapon and a 18/26 weapon is noticeable but won't make much of a difference in combat since...
  4. Nethaeru

    WIP Weapon Value/Prices

    Now..I haven't been playing this game for that long but when i started i noticed that the value of weapons is so high that it removes any sense of challenge in the early/mid(/maybe even late) game . Trading is kind of a waste of time since you make 10x the money by just running into a dungeon...
  5. Nethaeru

    Mod Release Darker sailors.

    Ah, Thank you kindly. :bow
  6. Nethaeru

    Mod Release Darker sailors.

    Not sure if there's any interest in this but i made the sailors texture a bit darker so that they don't stand out as much when sailing in direct sail, especially during the later hours of the day. Enjoy :onya
  7. Nethaeru

    Solved Increased random encounter chance

    The lower the number the more often you'll get encounters, the number stands for how often an encounter can happen, so 3 would be every 3 hours, and these settings only apply to direct sailing encounters i believe. Also i don't think 10 vs 10 is possible, it would be 4 vs 1-10 at best since you...
  8. Nethaeru

    Solved Increased random encounter chance

    When you're close to an island there's usually a few coastal ships sailing about anyways. My main concern was that i'd never find anyone on the open sea but that's been taken care of nicely. Having a distance related spawn would be quite realistic but might be more trouble than its worth. But...
  9. Nethaeru

    Solved Merchant flags and Ship collision damage

    I've managed to disable all collision damage to hull and masts by changing all collision damage to *0 at the end. The ship is still damaged by cannon fire, ship fire, storms and all other forms of damage. under float Ship_MastDamage: fDamage = fDamage + MAST_ISLAND_SCL * 0; fDamage = fDamage +...
  10. Nethaeru

    Solved Increased random encounter chance

    That's with the open sea mod on Arcade. 50% every hour seems like overkill though :p
  11. Nethaeru

    Screenshots thread

    Yes it was a newbie's mistake, my apologies
  12. Nethaeru

    Screenshots thread

    I wish it were my fleet, i could barely afford that spyglass.. :oops: Ahh the joys and pains of starting a new game. :D
  13. Nethaeru

    Solved Increased random encounter chance

    The original was 22% every 6 hours. i changed that to 50% every 3 hours, but i thought the 50% was a bit to much so i halved that to 25%. The 3 hour interval seems to work well in my opinion, the percentage should be up to the player. I'm pretty pleased with the number of encounters i have now...
  14. Nethaeru

    Screenshots thread

    My encounter with a small American fleet, Glad they weren't hostile!
  15. Nethaeru

    Solved Merchant flags and Ship collision damage

    Ill leave the coding up to you guys but if you can stop the AI from killing themselves that would be great. No collision damage would definitely be a dent in the realism sector but it's just so much of a nuisance when your awesome battle is ended because everyone decided to sail into each...
  16. Nethaeru

    Solved Increased random encounter chance

    I'm currently using DIRECTENCOUNTERCHANCE = 25% and ENCOUNTERBREAK = 3 Like Skyworm i also only use direct sailing and the percentage is low enough to sail for half a day without anything happening, so you can go from island to island somewhat safely. But on longer journeys you should...
  17. Nethaeru

    Solved Merchant flags and Ship collision damage

    How peculiar, i tried it with a heavy lugger and it has the merchant flag, though i did notice the smaller flags (Pennant flags?) have the England flags on them, i might've confused it to it being the White Ensign flag since the European Bargue has no large flag to show if its Merchant or War...
  18. Nethaeru

    Solved Merchant flags and Ship collision damage

    God mode is definitely an option when sailing out of ports/around islands. but i'd rather have it disabled when in combat otherwise that would get kinda dull and easy :D My main problem in combat is that they'd sail into the enemy ships at some point ruining the whole encounter for me. I'm sure...
  19. Nethaeru

    Solved Merchant flags and Ship collision damage

    I was under the impression that my European Barque was a merchant ship due to its large cargo space and high speed, guess that explains why it didn't fly a merchant flag. Now i kinda feel like an idiot :confused: I'm hoping theres a setting for the collision damage that can be disabled, i'm...
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