• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. M

    FAQ for new members

    I am using Build 13...is the Open Sea mod automatically included in that build? How can I tell if I am using the Open Sea Mod? Seems like I have seen the Open Sea.zip file floating around somewhere... The other night I sailed for an island for about 30 mins...well out of sight of the island I...
  2. M

    FAQ for new members

    The line describes encounters at 2250 (units..Ill call them yards) This is for encounters in the the direct sea view... am I to understand that we no longer have to go into world view to sail from island to island? or encounter ships?
  3. M

    FAQ for new members

    Thank You...I will adjust that line and try it!
  4. M

    FAQ for new members

    Okay I'm confused... When I played last, years ago, ( I used build 11.1) and there was a line item within a certain file which could be altered to make encountered ships begin at a further distance from my ship when getting the "ship ahoy" announcement in the world view map. I was then asked if...
  5. M

    FAQ for new members

    I don't see the need for a spyglass, if I barely have time to drop sails before ramming some unknown ship which appears 200 yards from mine on a ship encounter. Would I not first see the sails on the horizon? Then decide if I want to encounter it or them? There must be some setting to allow for...
  6. M

    FAQ for new members

    I used to know how to edit the game so that the ship encounter range for AI ships was nearer to 1000 yards instead of within 200 yards...I feel this adds more realism to the game. I am using build 13 and would like for ships to appear further away when they are first encountered. Please again...
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