• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Baddy

    Need Help Placing stuff around/below characters

    I was intending, on landing crew can try to find some stuff. Maybe try to catch meat hunting animals or find fruits, when the ship is low on supplies. This can be done on dialogue enc_officer, the captain order to find food on the island, fade to black, a note on hours or day passed and then an...
  2. Baddy

    Need Help Placing stuff around/below characters

    Thank you! This is just what I need.
  3. Baddy

    Need Help Placing stuff around/below characters

    I tried to create some kind of hunt of collectables items, added some items of caribbean fruits, too, but I am not sure about the possibility of adding another field to the struct char of the main character (or NPCs). There is a modifiable list of equippable items? (If someone need pictures and...
  4. Baddy

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Hello. Where I can find the code about the fetch quest generation, so I can pu more delay between them? They run too fast, IMO.
  5. Baddy

    Fixed Leveling: Officers change their posts without player input

    I can confirm that changes doesn't happens on land. @Andouce, You were spot on!
  6. Baddy

    Fixed Early weapons in late periods

    Hello. 1) I have seen those weapons in stores only; 2)I will try soon your new code. Bye.
  7. Baddy

    Fixed Early weapons in late periods

    In Tales of Sea Hawk I have found wheellock pistol, single and pair, musket with plug-in Bayonet too. I think that it can be not a bug. Please consider that we are acting in an peripheral area. Caribbean are not Paris, Madrid or London. Old (but perfectly useful) weapons can be found in...
  8. Baddy

    Fixed Leveling: Officers change their posts without player input

    I don't know if there is a relation, but why the officers (at least those choosen via the innkeeper) cyclically change -occasionally- their tasks? I have a gunner that became boatswain, then quartermaster and so on. Are they completely junked, too many ayahuasca? Bye.
  9. Baddy

    Fixed Leveling: Sudden Huge Amounts of XP Gained

    Dear Levis, it seems well balanced, the learning curves now have a better shape. Thank you.
  10. Baddy

    Fixed Leveling: Sudden Huge Amounts of XP Gained

    Sorry for bothering boys, I wat too talkative. I have found leveling.c, and edit it. .... bwah bwah bwahhhh. Oh I LIKE to hack. My values are now: #define SKILLS_UP_BONUS 10 #define SKILL_EXPERIENCE_MULTIPLIER 0.35 #define EXPERIENCE_MULTIPLIER 0.2 . You know, I'm an old man , not...
  11. Baddy

    Fixed Leveling: Sudden Huge Amounts of XP Gained

    Do you know if the value of the party experience is an unsigned int? This is because I wrote in "Crewmember_alc_dialog.c" the code case "SkillPoints": DialogExit(); AddPartyExp(pchar, -500); break; But it increase positively. I wrote it trying to limit the experience...
  12. Baddy

    Fixed Leveling: Sudden Huge Amounts of XP Gained

    Oh, I will wait. You know, I like to grow old on my lugger, moving balls of cotton up and down, dreaming for years about fregates and such... Thank you.
  13. Baddy

    Fixed Leveling: Sudden Huge Amounts of XP Gained

    Dear sirs, can someone tell me how to change the speed of the player's skills increase? I am still hacking with the new WIP and in InternalSettings.h there is no trace of the old settings, like SKILLS_UP_BONUS 25 // From 10 to 99 - speed of player's skills-increase...
  14. Baddy

    Mod Release Build 14 Beta 3.4 Release

    Thank you. I will try it soon.
  15. Baddy

    Mod Release Build 14 Beta 3.4 Release

    Hello, I hope this is the right place for my message ( involuntary necroposting maniac, speaking bad english too...). Yesterday I have made a fresh install of the latest WIP, started a new game but, playing in iron man mode I have found an asyncronous turn of the chronological day/night...
  16. Baddy

    Included in Build Build 14 Beta 3.3 Public Release To-Do List

    An humble request: regarding the frequency of the episodes that happens around the archipelago, used as cause for the fetch quest: I play VERY slowly ( in fact I sail up and down on the waves, for months, without a precise reason of life...) so the whole list of events happens and stops too...
  17. Baddy

    Included in Build Ship Encounter Chances Correction

    Yes, Sir. I have reinstalled PROGRAM, RESOURCE and MODULES and the "options" file(from a backup of the fresh, early install). In fact, now all seems fine, shipyards have some ship for sale, as it must be. As you said modified dialog file are irrelevant. I think the problem lies in the "options"...
  18. Baddy

    Included in Build Ship Encounter Chances Correction

    Yes Sir, I reinstalled PROGRAM, RESOURCE, MODULES and now all seems fine. The dialog files are irrelevant, as you said. Now the shipyard have again ships for sale, as must be. I wonder how can I have altered something, and which file. The "options" file changed in some way, maybe, that is...
  19. Baddy

    Included in Build Ship Encounter Chances Correction

    I am playing Build 14 Beta 3.1 , my connection is more than average, and I play the game from January. In fact, as I wrote, this happens from a week, when I started a new play. I did not changed the program files, only played a bit with dialogs (but not referred with ships, I altered the dialogs...
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