• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    I meant both GIMP and TX converter :)
  2. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    @Pieter Boelen @Grey Roger both programs are jewels. work flawlessly and are very intuitive. I am very surprised. I have been modding Skyrim for 6 years now. There, when it comes to textures - it's a nightmare. There are no proper and easy to navigate tools to work with them and convert :(...
  3. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    Thanks! I don't have TX Converter. is it free also or there are many converting tools out there?
  4. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    Thank you, I see! Since there are rows in the texture file, that need to be followed strictly, could you kindly recommend a program to work with .tga files?
  5. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    Yes I have them ported. For "BattleInterface.Commands.SubmergeDutchman.enable = GetAttribute(mainCh, "ship.type") == "CursedDutchman"; // PB: Flying Dutchman" had to replace "mainCh with rCharacter, otherwise I would get error (false argument, no function). EDIT: Yet, there is no...
  6. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    @Pieter Boelen could you please point me towards the following: Where can I find how to set up a battle interface functioning, so I have a submerge/emerge button, just like in POTC. I have ported the code from "battleinterface.c", fixed the errors. But I wasn't able to find out how to assign a...
  7. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    Well, the code was written here on the forum 2 years ago, but I don't remember by whom exactly :( There are 3 problems so far: 1. Screen flashing, as you noticed. Once underwater there is a screen flash, which looks like the game is rendering the space above the water for a fraction of a...
  8. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    hi, thx for the tip! The console worked. yet, I encountered few other weird things. I have recorded a short clip. Would be thankful if you could share your thoughts on the issues I've encountered. Thanks in advance!
  9. Davy_Jones

    Need Help Execute console (F4) doesnt work.

    I am trying to port the Submerge/Emerge functionality to the game for FD. "Long story short: An attempt to port this functionality was made back in 2018, with the help of some people here. It worked but had some limited functionality. I am trying to make it work better, but cant test because...
  10. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    I actually have the NK.c file ported for AOP2, yet inside is only the code for Submerge and Emerge events. but reading the last several comments left me speechless, since I understood that I know 1% of the C++ hahaha
  11. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    XD sry mate, no intention to spam. if(findSubStr(GetAttribute(rCharacter, "ship.type"), "Dutchman") && CheckAttribute(arCharShip, "SubmergeDutchman")) // Submerging Ability - line 3338 and attached compile.log
  12. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    SO I launched the game. the game works, but once I am aboard on Dutchman it begins to freeze for 1 second, then unfreeze for 2 secs. that goes in a loop. Now I got this error.log RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3338 Invalid string argument RUNTIME ERROR - file: sea_ai\AIShip.c...
  13. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    I have changed to findsubstr all the "hassubstr" and looks like it solved it. so far the game doesnt have any other issues with AIShips Yet I am going further to battleinterface, as there are plenty of things to catch. Thank you! and see you around
  14. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    if(HasSubStr("xyzzy", "yz")) trace("HasSubStr works");
  15. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    I pasted the code you provided exactly before the line you said. Maybe I dont know where to look for the missing function COMPILE ERROR - file: sea_ai\AIShip.c; line: 3334 Invalid Expression COMPILE ERROR - file: sea_ai\AIShip.c; line: 3334 Invalid Expression COMPILE ERROR - file...
  16. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    doesnt work have this again COMPILE ERROR - file: sea_ai\AIShip.c; line: 3333 Invalid Expression COMPILE ERROR - file: sea_ai\AIShip.c; line: 3333 Invalid Expression COMPILE ERROR - file: sea_ai\AIShip.c; line: 3333 Invalid Expression COMPILE ERROR - file: sea_ai\AIShip.c; line: 3333 Invalid...
  17. Davy_Jones

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    I will give it a try now. Thank you!
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