• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. RPearson

    Terrain Generator?

    Martes, when I looked at all the maps in AOS2 - all the ones that were include in the list of playable ones - none had any underwater 3-d terrain modeled. They all used flat planes for the uw mesh with a texture that looks like a depth map and many just used a rectangular plane. There were a...
  2. RPearson

    Gameplay

    I'm referring to the waypoints (little buoys with the burgee flag on top) you set out by clicking on the lower left corner of the mini map to set waypoint mode and then left click on the map to create the waypoint. The PB manual talks about waypoints but what it describes is really the method to...
  3. RPearson

    Gameplay

    Hi Martes, I have the source code - you do to actually in the editor I posted here - although it is in Python byte code which is 1 step removed from human readable form. Python is an interpreted language although that's probably being a bit blurred now. The Python in the editor I posted here...
  4. RPearson

    New Models!

    Hey Martes, I notice there is also a "def_light.ini" file. In my PB setup it has the same data except after the Light_tune block it has LAST_KEY:3 instead of LAST_KEY:9. Any idea what it's for? Did you make any changes to it?
  5. RPearson

    Sea Dogs 1 Mods Complete Link

    I found 1.11 and 1.12 on archive.org's wayback machine. Currently they appear to be having difficulties. The facebook page says "unexpected outage". The website when you can get it says "The Internet Archive's sites are offline for scheduled maintenance and upgrades." [Edit] For some reason the...
  6. RPearson

    Modelling Plugins

    Works like a charm. Just exported the cheas.MAP_main terrain mesh in AOS2 cff to obj file and loaded into blender. Yes that's what's going to happen at some point.
  7. RPearson

    Modelling Plugins

    Thanks for the python scripts. I dl'd the seadogs-file-formats-master.zip file from one of your previous posts. What a treasure. I'm doing some work with AOS2 and PB .sc formats. Going thru what you have I didn't see anything new I could use. IIRC I had some problems with the sc.bt template...
  8. RPearson

    New Models!

    I think AOS2 like a lot of games internally uses a left-hand coordinate system, so coordinates are X,Y,Z with X with the + direction going athwartship to starboard, Y + vertical going up and Z + longitudinal going forward. Positive direction of rotation about the axes is determined using left...
  9. RPearson

    New Models!

    Martes, I started a reply a short while ago on something else but firing off bowsprits is an interesting topic. There are no bowsprit strength and damage values that users can work with. But there may have been something coded and broken or not used. There's a few things like that in AOS2. Some...
  10. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    Just append .gz to .sdb extension. It will open in any zip program that works with .gz compression. Should extract to a .txt file. You can read it into spreadsheet if you want (easier if you append .csv after extracting). Thanks I saw that. I wish I had it all 18 yrs ago.
  11. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    I just went back and picked up the databases you pointed to in above post. Should be easy to work with them. I'll take a longer look later and maybe get something done tonight.
  12. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    Thanks for the file. Yes, the _gun_test scenario is for PB only. My editor and AOS2 can't read it correctly. PB scenarios have several additions to format 1st is 3F (63) extra bytes between resource map file name and start of scenario title data. I can play it in PB but AOS shows only file name...
  13. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    I used 3 sources for the database: 1) AOS2 free demo released before retail game had ships.ini in text format. 2) AOS1 IIRC had a text file with data base for ships 3) we extracted all ship data from the scenarios that came with AOS2 after we hacked enough of the .sc format. A total of 99...
  14. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    Ok we'll try this. 2 zipped files. Unzip in a separate directory you have read and write access to. I think you only need to edit the caoseditor.ini with text editor like notepad to point to directory with the .exe and another directory with scenario files. There's a readme.txt you probably...
  15. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    Thanks, I give it a try. The editor works with AOS2 scenario files creating new or editing existing ones. Campaign sc files are handled the same way but it can't create or modify the other campaign files. That was something I was hoping to add. It will take some effort to get it to work with...
  16. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    There's no script per se. I wrote a gui app using wxpython. It was a big project for me at the time and I did it more as a learning exercise than anything else. I'd do it a bit differently now but as an amateur programmer I was happy just seeing it working. The code doesn't run in current ver...
  17. RPearson

    [Age of Sail 2 Privateer's Bounty] Editing Discussion

    Hey Martes, some great pic. Funny I recently re-installed AOS2 and PB after a decade or more of not fooling with it any more. Way back I helped a guy from the UK hack parts of the sc file formats so he could put together a scenario editor for AOS2. I eventually wrote my own in Python. IIRC...
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