• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. M

    Guide TEHO modding (tehomod and scripts are here)

    Packed everything up and tested it on a russian 1.6.0 - everything seems to be in order now All cuirasses and suits have their crit block chance adjusted to match in-game description Also checked scripts for english version - files match, so this fix is practically global, changed the date of...
  2. M

    Guide TEHO modding (tehomod and scripts are here)

    It seems that the problem is actually in initItems file, and not in the LAi_fightparams script itself. Critical value for some reason can't seem to get initialized. And so whenever it gets called it returns "0."(zero and a dot) instead of actual float value of whatever (tried setting it to 10)...
  3. M

    Guide TEHO modding (tehomod and scripts are here)

    I managed to fix it! if (CheckAttribute(enemy, "cirassId") && critical > 0.0 && CheckAttribute(&Items[sti(enemy.cirassId)],"critical") ) Last one of the three conditions is always false for some reason, doesn't have something to do with the "&" in it, simple removal made everything work as...
  4. M

    Guide TEHO modding (tehomod and scripts are here)

    So i've tested critical damage and cuirasses. Basically all cuirasses in initItems file get 0.0 "critical" value meaning that they do indeed absorb all damage from crit by the calculations from LAi_fightparams file. But they do not calculate that critical chance correctly - othervise i would've...
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