• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Dedicated Bug Reportin' Thread fer Build 11.99

    Well Cat, i can only address you last question, there`s a mod which when you purchase or fix a ship tries to maximize the crew on your ship(s). So what you`re seeing is infact, `auto-hire` crew in the shipyard. If you go into the tavern before and after and try to hire sailors, you`ll see that...
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    Build 11.99e (unofficial Build 12 alpha fer testin')

    Just a correction Fred Bob, the textures are not mine, and i can take no credit for them. I just pointed to a file that included the necessery files, i think those are taken from the A&M mod. Just so there wont be any misunderstandings <img...
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    New icons for the Lineship

    Well, i didnt like the icon that`s assigned to the Lineship (I dont want the icon for every Lineship to be the one for the Black Pearl, ie black paint and torn black sails), so i made new ones, one bigger for the shipyard/ship status screen, and one for the Sea Battle interface. Also corrected...
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    Dedicated Bug Reportin' Thread fer Build 11.99

    Thanks CCC, i really do try to help <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> BTW, nice work on the Realistic Shiprepairtime <img...
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    Build 12 Readme, question thread

    <!--`QuoteBegin-SirChristopherMings`+--><div class='quotetop'>QUOTE(SirChristopherMings)</div><div class='quotemain'><!--QuoteEBegin--> I have "RobC - blacksmith mod" listed among the Build 12 additions, but I don't know exactly what it does. Can anyone give me a description that I can put...
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    Dedicated Bug Reportin' Thread fer Build 11.99

    Well, i *think* i found out why the crew and health bar on the ships is sometimes black or is not full even if the crew/hull is at max. The ships HP and max crew is `hard-coded` into Ships_init.c, and the game calculates the states of the hull/crew bar based on those values. However, with PRS3...
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    Dedicated Bug Reportin' Thread fer Build 11.99

    Jason, You cant allocate skill and ability to officers BEFORE you hire them (although someone should take a `look-see` why there are undistributed ability/skill points). After you hire them, you can allocate the points.
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    Dedicated Bug Reportin' Thread fer Build 11.99

    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> For those who dont have textures on the Brigantina and the Shnyava, please download NewShips.zip from the PA! FTP server, extract it and copy...
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    Dedicated Bug Reportin' Thread fer Build 11.99

    <!--`QuoteBegin-Jason`+--><div class='quotetop'>QUOTE(Jason)</div><div class='quotemain'><!--QuoteEBegin-->Two things:  There is nothing behind the About build 12 button on the F1 screen and there was no animation on leaving Oxbay.   A third thing, the sailto button is not working, "enemy ship...
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    Dedicated Bug Reportin' Thread fer Build 11.99

    Well, i got all the files on the CVS server 3 days ago, and since there arent any changes since then, i guess i also have build 11.99 Bugs: - ships_int.c - Schooner2_France - Max Speed 46 knots? Should be 16 knots - No texture for some of the new ships (tho i did download the .tx files) -...
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    A couple of suggestions and q`s

    Thanks for the answers NathanKell, i was hoping you`d shed some light on the subjects i mentioned. 1. Its good to know <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> 2. Nice <img...
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    A couple of suggestions and q`s

    Hey Sirius_Darke, 3. I know, i`ve already modified the cannons_init file to use the old cannon ranges, i just wanted to suggest (if it is possible) to implement a switch in the interface of the options so you could change the way the cannons behave '`on-the`-fly'. 4. I think those are only...
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    A couple of suggestions and q`s

    First of all, i`d like to thank all of the modders here for truly enriching the gameplay of PotC with their mods. I have a couple of suggestions though, or maybe the people here can tell me how to change certain things. 1. I`ve noticed that enemy ships now (build 10.1 and 11) dont fire...
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