• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Pieter Boelen

    Ardent Storyline - Mysterious Plants side quest - Game crashes on Depart To Columbia for Apothecary

    This was a known issue with Beyond New Horizons. @Sebrian had submitted a fix that works on the Discord. It's basically the solution you found too. @Hammie tells us that BNH has trouble with fades and reloads overlapping...
  2. Pieter Boelen

    Blade recovery

    See the bottom of my post 17 on the previous page: https://www.piratesahoy.net/threads/blade-recovery.34375/#post-599268 File is PROGRAM\INTERFACE\itemsbox.c . That one line change I suggest should stop this bug from bothering you.
  3. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    What settings do you use, @Grey Roger? Might just make things easier if I do the same.
  4. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    Ah yes, I suppose that could work too... I only use the software default settings. Never changed them...
  5. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    @Grey Roger, I checked and double-checked and this seems to be about as good as it gets from my side for now. If you can, please also include my formatting clean-ups. I hate ugly code and try to address that whenever I happen to be able to.
  6. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    "MapEnter" makes sense to me... Nice, simple, clean. Is that something you'd want to do, just in case? It would indeed have that effect. I thought that wouldn't do too much harm? But if not, how about this proposal? void CheckInitialFlagRelations(ref chr, float visibility_range, float...
  7. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    Indeed. I suppose it was a VERY rapid Sail-To then. Didn't realize you could do that. :kev
  8. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    I found especially in BNH and MNH that the step on sand sound gets quite annoying when combined with time compression. This version is a li'l better...
  9. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    That's what I thought... Thanks for confirming! Then where does my "name changing" memory come from?? o_O Well, I do agree with your logic.
  10. Pieter Boelen

    Sword of Triton speed burst

    Wow, I knew there was talks of him doing that, but I never realized it was finished. It's not listed on New Horizons Side Quest List either. Ah, good to see you still around! I had no memory of helping you with this one. But it does make sense to have. Even if it might make the player a biiit...
  11. Pieter Boelen

    Unconfirmed Bug lord barham missing

    Clearly I cannot read. :kev
  12. Pieter Boelen

    Sword of Triton speed burst

    While we're at it, this here might no longer work either: // PB: Rewritten Storm Rotate Impulse --> float fRotate = 0.0; if(CheckAttribute(arCharShip, "Impulse")) stf(arCharShip.Impulse.Rotate.y); // Read the rotate impulse the...
  13. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    Well, this is quite odd: FLAGS: The 'Saint Pierre Fort' remembers us as personal But if that is the case, then how did he get IN without being shot at? I also discovered that this here does NOT work against characters that still remember you: SafePortLeave(GetCurrentLocationNation(), true)...
  14. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    What does this do? Pchar.quest.Story_Sink_Oiseau1.win_condition.l1 = "Ship_HP"; Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.character = "Virgile Boon"; Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.quantity = 1...
  15. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    I think it might be because of this in "PROGRAM\Storyline\standard\quests\quests_reaction.c": case "Story_Follow_Rabel_And_Counterspy_2": Group_SetTaskAttack("Story_French_Squadron", PLAYER_GROUP, true); Group_LockTask("Story_French_Squadron"); // KK -->...
  16. Pieter Boelen

    Need Help Mysterious plants unfinished?

    Does anyone know what's supposedly still unfinished about this one? It seems me and @DH27 managed to complete all sections of this one... @fjx did point out though we forgot about the Indian Treasure Note, so I did some digging. And in so doing, I found some peculiar code in quests_side.c...
  17. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    Actually, yes he did. We worked together on Discord and came up with the file I sent you. Some changes are mine, some are his, all are approved by @Sebrian.
  18. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    Nice improvement! :cheers Seems to do no harm; but it's probably better gone anyway. I only spotted them by accident.
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