• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Character question

    ahoy, brothers! <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> i have very simple question) - can i use potc character model in aop?
  2. C

    HUD change

    not all, main part of this element comilet into dll files... and you cant edit it
  3. C

    Tool for making characters and converting VRML files to gm

    can anybody tell me about character patch in this tools?
  4. C

    Character patch

    o, sorry, i didn't say -this is land model - some location(as room, house, etc.)
  5. C

    Character patch

    ahoy, pirates! <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> i have one question about modeling: after i finish model, export in gm format, export locator model for them i have one trouble - character path. how i can create...
  6. C

    DLL files and HEX editing

    hm, i know one way - disassemblation dll, and edit assembler code:)
  7. C

    Mast Falls

    Hi all! i have some question: fisrt - how i can do mast fall - i see this in some mod and want know how do this.. second - how i can catch fira event - bort fire <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
  8. C

    Tool for making characters and converting VRML files to gm

    1.0? what is it? can you write me how i must tune my 3dmax for normal export?
  9. C

    Tool for making characters and converting VRML files to gm

    hi all! i have small question about this tools and max(3d max) i create new sword model. export it in vrml format from 3d max 7.0, open vrml in tools and save it as .gm then i see it in GM Viewer i see that my model is TOO BIG! what size model must be in 3d max for normal size in game. in max it...
  10. C

    Add new island

    hello! and again question... i'm add new island, create new island.gm and tga.tx files - all ok, then i update my worldmap_init.c and add y island there, then i edit island_init.c.. and what? in map i can see my island, then i go to sea mode(from map to sea) - i see my island, if i return to...
  11. C

    Maya Plugin and animation quest

    Hi all! my question: i have maya plugin and maya 4.5 - Gm export is work correctly, but SD2AniExport and SD2CamExport say what my version of maya not right... where i can take normal plug? and second question: .an files - it contain skeleton animation. how i can imort it to maya(or 3d max) and...
  12. C

    Quest about ship

    ok, next trouble... i need: near island XXX(this is it id) hold two ship, third - my companion. two ship attack my companion, but don't attack me... my code: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Group_CreateGroup("G1"); Group_AddCharacter("G1"...
  13. C

    patch creator

    ohh/big thanks
  14. C

    patch creator

    hmm,,, new question - all land modell containt ptc files... it create by program patch creator - anybody know how i can see and modify exist patch?
  15. C

    New character

    i have question - in my mod i need change model of my heroes new model - olg geometry and new tetur - i need create new model?
  16. C

    Interface,... stream and delay

    <b>NathanKell</b>-oo. big thanks.. it is work! <b>CatalinaThePirate</b> - i have nt tools folder.. there i can find it?
  17. C

    Interface,... stream and delay

    yes. you are corectly... i put in my quest_reaction.c this: LaunchEventsStory(characterFromID("Lineng"), TEXT[0]); //this is my screen DoQuestReloadToLocation("AbordDeck", "rld", "loc1", "LinengWork_Abord1"); //reload to location but it is not work... screen i flashing and not stoping!
  18. C

    Interface,... stream and delay

    hi again! and new question: i create new interface - images and button - in my mod i use it, i mast print it on screen and then user push button continue quest, but then i write code and test it i see: dialog box on screen and after(whithout delay) contionue quest... question: hopw stop quest...
  19. C

    Always Run Mode

    Thanks! yes, i newcomer
  20. C

    Always Run Mode

    oo! thanks! big thanks - my code is right but not fuul - i forgot BeginChangeCharacterActions(GetMainCharacter()); thanks!
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