• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. D

    Modified Battleship

    <!--quoteo(post=148474:date=May 14 2006, 07:46 PM:name=AdmiralKoch)--><div class='quotetop'>QUOTE(AdmiralKoch @ May 14 2006, 07:46 PM) 148474</div><div class='quotemain'><!--quotec--> nope tbh I don't think there's any reason to smooth them... you can't see it ingame anyway...
  2. D

    Modified Battleship

    Doesn't applying the texture smooth them out?
  3. D

    Pirates of the Caribbean: Patriots and Emperors

    <!--quoteo(post=148206:date=May 12 2006, 10:27 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ May 12 2006, 10:27 AM) 148206</div><div class='quotemain'><!--quotec--> I think we should add the WIC, yes. Would be excellent. And would give the Dutch a purpose in the game. I...
  4. D

    Pirates of the Caribbean: Patriots and Emperors

    Can we please convert the Dutch to the Dutch West Indies Company? I really like the idea of having a sort of para-military trading company in the region. Lots of wealth, but really hard to take!
  5. D

    Modified Battleship

    Yeah I thought I had, I fixed them once, but Maya decided to lock up on me and I forgot to re-do them. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":oops2" border="0" alt="oops3.gif" />
  6. D

    Modified Battleship

    Well I'd have to say it was a bit of a hurried job, it could probably do with a bit more work <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  7. D

    Modified Battleship

    Excellent <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  8. D

    Modified Battleship

    Any luck? I could try saving it as an ma using accutrans that might save as an earlier version of the format.
  9. D

    Modified Battleship

    I can't open it <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> try to send it in obj format, it requires Maya 7 to open it, I have 4.5 Right bear with me for a bit while I get it converted. I send it as soon as <img...
  10. D

    Modified Battleship

    Hope that came through ok and that you can open it.
  11. D

    Modified Battleship

    PM me your email address and I'll send you the file. What format do you want it in? Unfortunately I still haven't worked out texture mapping, but I'm working on it!!! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />...
  12. D

    Modified Battleship

    Hmmm, don't know if my modeling skills extend that far yet. If anyone else wants to have a crack at it I'll gladly email them the file as it is and they can go from there. I want to get the texture map for this one done, then I might have a go at a more detailed modification.
  13. D

    Modified Battleship

    And no images - strange
  14. D

    Modified Battleship

    As requested a few screen shots of the stern of the modified MOW Still no texture map though Arrrrrrrgh!!! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" />
  15. D

    Modified Battleship

    <!--coloro:#3333FF--><span style="color:#3333FF"><!--/coloro-->"I know how to do that in 3D Studio MAX and (THANK HEAVENS!) I finally have a working copy of it again after being stuck without it for over a year! If there is a way to convert files from Maya to something 3DS MAX can import, I can...
  16. D

    Modified Battleship

    Every time I try and edit the uv map it all seems to go wrong, I was hoping to be able to keep some of the old textures and just re-paint them, but I think I'm going to have to start completely from scratch in terms of the texture map. Do you know how to do planar projections so that on your...
  17. D

    Modified Battleship

    They'll wrap round with a curve and I'll be able to add some curve to the stern windows when doing the texture
  18. D

    Modified Battleship

    Well the galleries are gone, but the way the polygons were laid out meant that in remoing them I had to totally rebuild the back end between the stern chaser gunports and the triangular scroll work at the top. This has given a nice slightly curved stern that slopes inward from top to bottom...
  19. D

    Modified Battleship

    Sorry - forgot to say excellent work there Admiral
  20. D

    Modified Battleship

    Lord Nelson, I've removed the stern galleries on the MOW-gub model, I'm just trying to put the texture map back together so that I can do the skinning work and we should have a Victory(esque) first rate. Admiral Koch, Ah - the joys of uv mapping!!! What version of Mayer are you using, if...
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