• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. M

    New Review of AoP

    <!--quoteo(post=167515:date=Oct 14 2006, 08:40 AM:name=Capn_Tucker)--><div class='quotetop'>QUOTE(Capn_Tucker @ Oct 14 2006, 08:40 AM) 167515</div><div class='quotemain'><!--quotec--> Well, Gamespot finally has posted a review of AoP, and it isn't pretty! AoP receives yet another broadside, with...
  2. M

    Mod Release AOP Super MOD

    <!--quoteo(post=167274:date=Oct 13 2006, 03:11 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 13 2006, 03:11 AM) 167274</div><div class='quotemain'><!--quotec--> Meximaster no i have not tried yet, they started contruction in our home today so i dont have much compie time at the...
  3. M

    Mod Release AOP Super MOD

    <!--quoteo(post=167270:date=Oct 13 2006, 02:56 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 13 2006, 02:56 AM) 167270</div><div class='quotemain'><!--quotec--> Hey i know about the flightsimulator, got the same problems here but there are a lot of tweaks meximaster, check out...
  4. M

    Mod Release AOP Super MOD

    At first the pirates looked like walking burritos to me because the graphic drivers, never use custom ones, get the ones from the retailer ( in my case ATI ) and if you have flightsimulator X do not overclock your videocard LOL A tip for everyone, change this variables to : SeaDeckCamera.h_max...
  5. M

    SuperMod Fixes

    <!--quoteo(post=166987:date=Oct 11 2006, 10:25 AM:name=rupertlittlebear)--><div class='quotetop'>QUOTE(rupertlittlebear @ Oct 11 2006, 10:25 AM) 166987</div><div class='quotemain'><!--quotec--> Sorry you're thinking about dropping out. Every user-made bug fix is yet another thorn in Akella's...
  6. M

    Mod Release AOP Super MOD

    <!--quoteo(post=166903:date=Oct 10 2006, 09:35 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 10 2006, 09:35 PM) 166903</div><div class='quotemain'><!--quotec--> Just also a note here, do not believe it when someone just comes out and say it's an update or fix for the supermod...
  7. M

    SuperMod Fixes

    <!--quoteo(post=166979:date=Oct 11 2006, 10:09 AM:name=Fred Bob)--><div class='quotetop'>QUOTE(Fred Bob @ Oct 11 2006, 10:09 AM) 166979</div><div class='quotemain'><!--quotec--> Thankee thar, Meximaster, fer yer moddin' efforts! <img src="style_emoticons/<#EMO_DIR#>/onya.gif"...
  8. M

    SuperMod Fixes

    <!--quoteo(post=166879:date=Oct 10 2006, 07:11 PM:name=windwolf7)--><div class='quotetop'>QUOTE(windwolf7 @ Oct 10 2006, 07:11 PM) 166879</div><div class='quotemain'><!--quotec--> <!--quoteo(post=166847:date=Oct 10 2006, 06:56 PM:name=Meximaster)--><div class='quotetop'>QUOTE(Meximaster @ Oct 10...
  9. M

    SuperMod Fixes

    Holly shit the CPU still beeps sometimes. Analized the beeping and it might be related to Keyboard input interrupts, when you press too many keys simultaneusly your system will beep and thats a normal alert. But why the hell the game beeps? we are not abusing of the keyboard arent we? lol
  10. M

    To many problems !

    <!--quoteo(post=166577:date=Oct 9 2006, 09:01 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 9 2006, 09:01 AM) 166577</div><div class='quotemain'><!--quotec--> Well im not buying games from them anymore, it's to cry. Like i said in the other thread it's easier to make a...
  11. M

    Mod Release AOP Super MOD

    If you change iOfficersQuantity = 1+rand(2); to iOfficersQuantity = 1+rand(6); nothing will happen, except the queue will overfloat. The max slot number is 3, by default every time a game begins the slots are initiated and the slot number calculated, using this iOfficersQuantity =...
  12. M

    Officer Flushing

    <!--quoteo(post=166829:date=Oct 10 2006, 11:54 AM:name=windwolf7)--><div class='quotetop'>QUOTE(windwolf7 @ Oct 10 2006, 11:54 AM) 166829</div><div class='quotemain'><!--quotec--> <!--quoteo(post=166750:date=Oct 10 2006, 08:05 AM:name=Meximaster)--><div class='quotetop'>QUOTE(Meximaster @ Oct 10...
  13. M

    SuperMod Fixes

    OCT 10 2006 : BetaFix01 Requires : SuperMod 1.x <a href="ftp://aop%40piratesahoy.org:piratesahoy@ftp.piratesahoy.org/Meximaster%20Files/SuperMod-BetaFix01.zip" target="_blank">ftp://aop%40piratesahoy.org:piratesahoy@f...d-BetaFix01.zip</a> This is a BETA FIX, we need some kind of team...
  14. M

    Mod Release AOP Super MOD

    <!--quoteo(post=166817:date=Oct 10 2006, 11:01 AM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Oct 10 2006, 11:01 AM) 166817</div><div class='quotemain'><!--quotec--> <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0"...
  15. M

    Mod Release AOP Super MOD

    <!--quoteo(post=166784:date=Oct 10 2006, 08:06 AM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Oct 10 2006, 08:06 AM) 166784</div><div class='quotemain'><!--quotec--> <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0"...
  16. M

    Mod Release AOP Super MOD

    Guys just finished fixing the officers flush bug, now the Officers reload properly and they dont get lost in time. Seems working good but needs extensive testing, please guys test it and tell me how it goes. For testing use the supermod you have, 1.0 or 1.1 is ok. File : Officers Fix.zip...
  17. M

    Officer Flushing

    Its done finally, now the Officers reload properly and they dont get lost in time. Seems working good but needs extensive testing, please guys test it and tell me how it goes. For testing use the supermod you have, 1.0 or 1.1 is ok. File : Officers Fix.zip Uploaded to : <a...
  18. M

    Officer Flushing

    Well in fact the MAX quantity per tabern is 3 , thats why the function is iOfficersQuantity = 1 + rand(2); that means 1 + 0 or 1+1 or 1+2 will be the cases, thats why you enter a tabern and you can see 1 ,2 or 3 officers to hire. So the problem is basically when an officer dies, its...
  19. M

    Officer Flushing

    I think i am about half way of fixing it, the main problem is with officers that died, most affected ofcourse are the fighters or dunno if you own 2 ships and the second is destroyed with the entire crew may happen the same effect. The first solution to this is at quests.c : DEFAULT CODE ...
  20. M

    Mod Release AOP Super MOD

    <!--quoteo(post=166710:date=Oct 9 2006, 09:25 PM:name=Capn_Tucker)--><div class='quotetop'>QUOTE(Capn_Tucker @ Oct 9 2006, 09:25 PM) 166710</div><div class='quotemain'><!--quotec--> <!--quoteo(post=166707:date=Oct 10 2006, 02:41 PM:name=Meximaster)--><div class='quotetop'>QUOTE(Meximaster @ Oct...
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