• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. S

    Peter Blood : The Beginning

    Dunno, I'd just read about such prices. I know what happened now. I actually followed that soldier into the house and got the log update when I was already in the house. So the reference to "go back" threw me, lol. Anyway, cheers for the assist guys.
  2. S

    Peter Blood : The Beginning

    Ahhhhhhhhhhhhh. I'd been in there, searched the dead guard's body, and gone into the OTHER room, not noticing the one just up the stairs. I knew there was a reason I didn't like 3rd person much. Cerberus: I've seen suggestions to that effect elsewhere, but opposite comments too... as Peter...
  3. S

    Peter Blood : The Beginning

    Okay, I got the game yesterday and after lots and lots of running around, managed to get the three co-slave quests done, but now I've got some Whacker quest and and Arms quest left. The Whacker quest I assume will continue once the Arms quest is done... but there's the kicker. I found some...
  4. S

    Officer Flushing

    Windwolf: Ignore the save errors, can't fix 'em. They're not crashers anyway, they just fail to save something the devs forgot to put in before building the DLLs. You can kill alot of the battleinterface/sea.c errors by commenting out the lighter references as I mentioned before. Just lighting...
  5. S

    Officer Flushing

    Yeah, I've found a couple of bugs that showed up during surrendering. Game tries to identify what the surrendering ship's target is, but if its running away, it doesn't have a target. Ergo, crashtastic. Quite a few silly ones like that. Also, I've found that if you edit sea_ai/sea.c and comment...
  6. S

    Officer Flushing

    Glad it worked out! I'm making some progress on officer quantities. I might skip on the idea of *infinite* officers, not impossible but alot of work involved there. What I have done so far is to have each tavern's officer count raised to 12 instead of 3. That allows for a full complement for one...
  7. S

    Question

    Okay, if you just want to increase the amount that's added as it is, using the standard frequency, open Program\Scripts\ColonyUpgrades.c. Scroll down to line 592 or search for : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->         if(colonies[i].id == "IslaMona")...
  8. S

    Officer Flushing

    Fred Bob : Aye, matey! That do be me - I'm back, but have other priorities, so not as much modding I reckon. Hey, maybe I might finish what I started with that surrender mod... <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />...
  9. S

    Officer Flushing

    <!--quoteo(post=166684:date=Oct 10 2006, 07:51 AM:name=windwolf7)--><div class='quotetop'>QUOTE(windwolf7 @ Oct 10 2006, 07:51 AM) 166684</div><div class='quotemain'><!--quotec--> Update again. I don't know what changed but I can't restore the officers like I did before. I don't know if...
  10. S

    Argh, me mateys!

    Remember me? Well, I'm back, but don't expect the same level of activity as before with PotC. AoP... my oh my. Since I dropped out of PotC, I've stayed away from this and ellaybe, not wanting to get drawn back in. I've kept a minimal eye on Akella by general searches for SeaDogs 3, so AoP...
Back
Top