• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. H

    sun position

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> mates, the more times I played CoAS, the more I get annoyed by the way the the sun is moving across the sky. Especially the sunset is a joke, as the sky starts darkening at about...
  2. H

    garbage in Program\ dir

    Another thing I always wondered about is the garbage in the Program\ dir. Anyone knows, what that's for? I mean, things like this: \Program\s.c <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> object test; void main() {     test.l = "Hello";     DumpAttributes(&test)...
  3. H

    central header file with switches?

    Ahoy Mateys, I was wondering if maybe we should decide early to have one additional file in the Program\ folder with defines to switch on and off different mod parts and fine tune others, just like buildsettings.h and internalsettings.h in the Build mod in POTC. This post of course mainly...
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    realistic sea tasks for AI?

    Ahoy Mateys, I was wondering, if it can be done to make the AI do more realistic sailing. Like not turning directly into the wind when giving chase. I understand, that the AI is sailing according to the task given for them, like "attack" and "run away". This is done via the...
  5. H

    real sailing mod

    Hi Sailors, I was unhappy with my schooner running slower abeam than before the wind, so I imported the real sailing mod from the POTC build series into AOP. What you need: Supermod v1.1 with updates 1 and 2 new sinking system mod and officers fix Then just replace the AIShip.c in the...
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