• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. O

    Maltese Abbey

    is there a quest in there somewhere or is it just a nice way to get experience and money when you need more?
  2. O

    Modding Sounds

    ok... heres the mod WITH the switch included... hopefully it works. it didnt crash my game when i tested it, but i couldnt be sure if it was working 100% since ive already replaced the original sounds with my own and that means i cant hear any difference... but it should be working now (please...
  3. O

    Modding Sounds

    thanx for the support there Hook, but jack rackham already made a toggle for me... so i guess the sounds will be released after all... i only made the sounds for my own enjoyment so it wouldnt have bothered me if they werent released... but thanks to jack rackham (and to you Hook, even tho i...
  4. O

    Modding Sounds

    well... thanks to the help of Jack Rackham i have tried out a few programs for converting soundfiles. So if anyone wants to change the sounds use this program: <a href="http://www.softe.net/" target="_blank">http://www.softe.net/</a> my sounds now work in-game... no crashes so far. i will not...
  5. O

    Modding Sounds

    i did... changed it to .ogg instead of .wav... made no difference... it still played the .wav files... and it was jack rackham... ive pm'd him but he hasnt answered... even tho hes logged in... maby he wants to keep it a secret? hehehe
  6. O

    Modding Sounds

    who made the realistic cannon mod? that guy must know how to do it since he added new sounds to the new cannons... if i only knew his name i could pm him on the forum and ask... EDIT: nevermind... found it myself
  7. O

    Modding Sounds

    yeah, well it doesnt matter... the .ogg files didnt work anyway... i dont know why tho... ill try removing the original .wav files from the folder so there is no confusion in the engine as to wich files to use...
  8. O

    Disabling shouting voice when cannons fire

    continuing my soundmod discussions here: <a href="http://www.piratesahoy.com/forum/index.php?showtopic=9779" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=9779</a>
  9. O

    Modding Sounds

    hmm... well waddaya know... i tried using them as .ogg files (wich required me to also change the sound_alias.ini file) and now they work... no crashes so far, but i did get muffled sounds once, but that was when an entire fort was firing on me at the same time as there was alot of "jubilee"...
  10. O

    Modding Sounds

    ok, maby i should have been a bit more clear... i HAVE already replaced the sounds with new ones (cannons in this case)... these were in .wav format, with the right settings (PCM, 44 100, mono, 16bit) and i tried using dBPowerAMP (wich is what i normally use) to convert them to that (from PCM...
  11. O

    Modding Sounds

    it seems that if you replace the sounds in the game with other sounds it sometimes crashes the game... <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> does anyone know with what program you have to edit the sounds to...
  12. O

    Disabling shouting voice when cannons fire

    aah... well then you know the sollution... upgrade the computer...
  13. O

    Disabling shouting voice when cannons fire

    thats strange... ive never heard him say it more than once either... not even on the bigger ships... (havent had a manowar yet, but battleships and stuff like that)
  14. O

    Game freezes in ransack screen...

    naah... it worked just fine the next time i played the game... had no problems since... must have been some glitch or something...
  15. O

    Disabling shouting voice when cannons fire

    nope... must have been just a fluke... cos the sounds worked normal the next time i sted the game...
  16. O

    Disabling shouting voice when cannons fire

    well ive tried both DBPowerAMP and the normal windows recording thingy... neither work... however im gonna give it another try (check out what i mean in the "Game freezes in ransack screen..." thread) naah... they still crash the game even tho i removed that memory file wich made the cannon...
  17. O

    Game freezes in ransack screen...

    <!--quoteo(post=181791:date=Feb 3 2007, 08:03 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 3 2007, 08:03 PM) 181791</div><div class='quotemain'><!--quotec--> If you have a memory.mp file in your main PotC folder, remove it. That might increase performance quite a bit...
  18. O

    Disabling shouting voice when cannons fire

    <!--quoteo(post=181799:date=Feb 3 2007, 08:35 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 3 2007, 08:35 PM) 181799</div><div class='quotemain'><!--quotec--> The game is very picky about the soundfiles it accepts. Sometimes you save a soundfile to the exact same...
  19. O

    Game freezes in ransack screen...

    both the trade book screen and the cargo screen have short freezes but only for a very few seconds (albeit the trade is longer than the cargo freeze), but i still have no animation there... and animations are turned on, and ive started a new game WITH the update... ok... so what videos are...
  20. O

    Disabling shouting voice when cannons fire

    well, im done with the cannons mod... im gonna release it on rapidshare for now, but if anyone has a better host for it just tell me (or just put it there yourself) here it is: <a href="http://rapidshare.com/files/14630015/POTC_B13_Cannons.zip.html" target="_blank">my cannon soundmod</a> EDIT...
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