• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    Ahoy mateys! (and a question)

    No bother, I must say though, as drunk as I am, but still, to the modders. This is a game, On a real schooner it takes a better part of an our to set sail. In these storm engine games it takes.. what, a minute? So achieving realism in a game is ultimately impossible. Don't mind me though, it's...
  2. S

    Ahoy mateys! (and a question)

    The time to edit my post seems to have expired.. What I want to say is that the mod community has provided a nice ship recognition manual in the documentation directory, But if yout are, as me, on the intermediate level. as in liking to have realistic sailing without the bother of looking up a...
  3. S

    Ahoy mateys! (and a question)

    If you want that option to be available in reaslistic mode, edit the file Pirates of the caribbean\program\battle_interface\ispyglass.c and change the line if(!bArcadeMode) to if(ArcadeMode) . (Line 39 or so). But then in arcade mode you'll only get the ship's name. So just comment the whole if...
  4. S

    Encounter Size and worldmap_global

    <!--quoteo(post=220716:date=Nov 9 2007, 03:59 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 9 2007, 03:59 PM) 220716</div><div class='quotemain'><!--quotec-->Welcome to the forum! Could you elaborate a bit on what you changed exactly? And how you changed...
  5. S

    Encounter Size and worldmap_global

    Hi! New here, just got the game a couple of weeks ago. I picked it up just because of the build mod.. Well, it's great fun, apart from being sunken all the time by a 'rag-tag' bunch of pirates... So I had a look at the mod source. The problem doesn't seem to be in worldmap_globals.c, but in...
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