• New Horizons on Maelstrom
    Maelstrom New Horizons


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A little modding help?

Oh... could be that it's indeed only required for 128. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Yeah, unfortunately adding those in didn't work, and I fixed them for 256/64. I'm really not sure what the problem is at this point, sort of like the bandanna texture.
 
Well the way that code for that section looks, Faces.tga seems to be an array of images. But I could be wrong. The other thing is, I can't seem to find a Faces.tga anywhere in the game files.

Cap'n Drow
 
Be sure to stick a 64 pic in the
\RESOURCE\Textures\BATTLE_INTERFACE\PORTRAITS\
folder. You don't need the frame that some of them have. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Well spotted, Veritas! That fixed the battle portrait. Now if I could just find out where the damn bandanna tails are textured I'll be all set <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />.
 
You'd find out quickly enough by viewing the character model in the GM Viewer; that'll tell you which textures are used by the model.
 
Nope, already checked. It only uses BlazeN and I can't find out where on the texture the bandanna is after recoloring different sections of it.
 
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