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Arms of Freedom -- Bugged?

stethnorun

Landlubber
So I think I did the Arms of Freedom quest wrong, or it's bugged. I tracked down the arms dealer and agreed to go find the robber. I then went one door over...and apparently this Hells guy just got done killing the robber (he was collapsing to the ground as I entered) I convinced Hells to let me take the weapons...but then nothing. No weapons to loot (I even checked the chests, making Hells angry..they were both empty). I go back to the arms deal and he says nothing. I talk to Hells again and nothing. This seems bugged to me. I should have gotten some weapons to return right?
 
Not bugged. You need to search the body of the Robber by pressing the (1) key on your keyboard when standing at the feet of the corpse.

Cap'n Drow
 
Crap...well when I went back into the house, the body was gone and it says there is no one to loot.

The 1 key? Really? Why not make it the scroll lock key and just go for even LESS intuitive key assignments. Sigh.

Well all I had up till that point was a quicksave...so I guess it's back to the start for me.
 
Same thang happened tew ol' Fred Bob, matey! <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> If'n de corpse disappearin' ain't be a bug, den it surely at least be poor game design. Part o' de problem be dat de dialog ain't exactly crystal clear an' it be quite easy tew not unnerstand who de corpse be until it be too late. First mod fer Peter Blood quest: Make the stinkin' corpse not fade away! <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> Actually a mo' betta quest branch fer de weapons be de one fer gittin' de ring! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Indeed, there is an alternate choice to obtain the weapons.

Instead of speaking with the bartender, speak with the tattooed fellow drinking in the bar. As long as you haven't started the quest by speaking with the bartender, he will offer you a fairly easy way to get those same weapons and will pay you 3000 piastres to boot.

Cap'n Drow
 
<!--quoteo(post=332123:date=Jun 23 2009, 08:55 PM:name=stethnorun)--><div class='quotetop'>QUOTE (stethnorun @ Jun 23 2009, 08:55 PM) <a href="index.php?act=findpost&pid=332123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Crap...well when I went back into the house, the body was gone and it says there is no one to loot.

The 1 key? Really? Why not make it the scroll lock key and just go for even LESS intuitive key assignments. Sigh.

Well all I had up till that point was a quicksave...so I guess it's back to the start for me.<!--QuoteEnd--></div><!--QuoteEEnd-->

I don't know why developers even bother to make key config in options menu when obviously no one read them or change keys to their style of playing.
 
<!--quoteo(post=332295:date=Jun 24 2009, 05:10 AM:name=Marinx)--><div class='quotetop'>QUOTE (Marinx @ Jun 24 2009, 05:10 AM) <a href="index.php?act=findpost&pid=332295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=332123:date=Jun 23 2009, 08:55 PM:name=stethnorun)--><div class='quotetop'>QUOTE (stethnorun @ Jun 23 2009, 08:55 PM) <a href="index.php?act=findpost&pid=332123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Crap...well when I went back into the house, the body was gone and it says there is no one to loot.

The 1 key? Really? Why not make it the scroll lock key and just go for even LESS intuitive key assignments. Sigh.

Well all I had up till that point was a quicksave...so I guess it's back to the start for me.<!--QuoteEnd--></div><!--QuoteEEnd-->

I don't know why developers even bother to make key config in options menu when obviously no one read them or change keys to their style of playing.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Normally I'd agree with you. But I only change keys as I use them. The 1 key is just about the weirdest key configuration I can think of. You have to admit, what were the devs thinking? Intuitively, when a corpse falls, a hand icon should come up and space bar should be the correct key. Or E. Or anything but a number key really. Even TAB could make some sort of sense.
 
<!--quoteo(post=332350:date=Jun 24 2009, 03:47 PM:name=stethnorun)--><div class='quotetop'>QUOTE (stethnorun @ Jun 24 2009, 03:47 PM) <a href="index.php?act=findpost&pid=332350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=332295:date=Jun 24 2009, 05:10 AM:name=Marinx)--><div class='quotetop'>QUOTE (Marinx @ Jun 24 2009, 05:10 AM) <a href="index.php?act=findpost&pid=332295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=332123:date=Jun 23 2009, 08:55 PM:name=stethnorun)--><div class='quotetop'>QUOTE (stethnorun @ Jun 23 2009, 08:55 PM) <a href="index.php?act=findpost&pid=332123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Crap...well when I went back into the house, the body was gone and it says there is no one to loot.

The 1 key? Really? Why not make it the scroll lock key and just go for even LESS intuitive key assignments. Sigh.

Well all I had up till that point was a quicksave...so I guess it's back to the start for me.<!--QuoteEnd--></div><!--QuoteEEnd-->

I don't know why developers even bother to make key config in options menu when obviously no one read them or change keys to their style of playing.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Normally I'd agree with you. But I only change keys as I use them. The 1 key is just about the weirdest key configuration I can think of. You have to admit, what were the devs thinking? Intuitively, when a corpse falls, a hand icon should come up and space bar should be the correct key. Or E. Or anything but a number key really. Even TAB could make some sort of sense.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I can't argue with that <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
I can. I see no reason why 1 should be inappropriate but not tab. They're right next to each other, and I actually like the key placement. It's close, so you don't have to stretch your hand to reach it, but at the same time it's nicely out of the way, so you never press it by accident. Really, reading the controls is the first thing a player should do in a new game. Not doing so is your own damn fault, not the devs'.
 
<!--quoteo(post=332389:date=Jun 24 2009, 11:55 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 24 2009, 11:55 AM) <a href="index.php?act=findpost&pid=332389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can. I see no reason why 1 should be inappropriate but not tab. They're right next to each other, and I actually like the key placement. It's close, so you don't have to stretch your hand to reach it, but at the same time it's nicely out of the way, so you never press it by accident. Really, reading the controls is the first thing a player should do in a new game. Not doing so is your own damn fault, not the devs'.<!--QuoteEnd--></div><!--QuoteEEnd-->

I know what you are saying, but in almost EVERY game, number keys are assigned to select numbered things within a catagory (such as selecting spells from a list or selecting different grades of weapons). I've played probably thousands of games, and never once has a number key been assigned to a function, especially one that, in most games, is the MAIN action key (like Space). Placement-wise, I agree it's fine. But intuitively it makes no sense. It's like the devs have never played another PC game before.
 
Well in this game there are no weapons or spells to select from, are there. And there is actually a very good reason why it's a separate key and not the main action key. If you kill somebody near a door, you'd have no way of picking which action you want to do if they were both controlled by a single key, which could potentially result in gamebreaking situations where you accidentally leave an area and the corpse with an important item that you were trying to loot disappears. Admittedly that could be fixed by making important corpses stick around until looted, but it'd still be annoying. Mapping a special key just for searching corpses eliminates this problem.
 
<!--quoteo(post=332405:date=Jun 24 2009, 12:39 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 24 2009, 12:39 PM) <a href="index.php?act=findpost&pid=332405"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well in this game there are no weapons or spells to select from, are there. And there is actually a very good reason why it's a separate key and not the main action key. If you kill somebody near a door, you'd have no way of picking which action you want to do if they were both controlled by a single key, which could potentially result in gamebreaking situations where you accidentally leave an area and the corpse with an important item that you were trying to loot disappears. Admittedly that could be fixed by making important corpses stick around until looted, but it'd still be annoying. Mapping a special key just for searching corpses eliminates this problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

Again, I agree with that last statement. I'm just saying given ALL of PC gaming history, they could have found a more intuitive key for it. F, X, V, Z, etc etc. There are lots of keys around WASD that don't fly in the face of intuitive gaming conventions. That's really my point.
 
X is for potions, and that also rules out Z because I can imagine nothing more infuriating than pressing Z instead of X in the heat of combat. Because, you know, your guy puts his sword away when searching bodies.
Anyway, maybe they could've used some other key, maybe not. Not the point. The point is that they used a perfectly good key which you failed to notice because you couldn't be arsed to skim the controls settings. That's all there is to it.
 
<!--quoteo(post=332493:date=Jun 24 2009, 04:50 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 24 2009, 04:50 PM) <a href="index.php?act=findpost&pid=332493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->X is for potions, and that also rules out Z because I can imagine nothing more infuriating than pressing Z instead of X in the heat of combat. Because, you know, your guy puts his sword away when searching bodies.
Anyway, maybe they could've used some other key, maybe not. Not the point. The point is that they used a perfectly good key which you failed to notice because you couldn't be arsed to skim the controls settings. That's all there is to it.<!--QuoteEnd--></div><!--QuoteEEnd-->

Your level of hostility is not necessary or helpful. You say "not the point" but it WAS my point. I'm not saying "DAMN the devs...now I have to start over!". I started over and didn't really mind all that much (it went much faster the second time when I knew exactly what to do). My point was simply about intuitive controls. There's no need to get all uppity about a critique of the game.
 
There is if the critique is unwarranted. COAS has a lot of flaws, but this is simply not one of them. There is not such thing as an industry standard "search corpse" key binding. Virtually every game that even has corpse looting does it differently.
 
<!--quoteo(post=332506:date=Jun 24 2009, 05:30 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jun 24 2009, 05:30 PM) <a href="index.php?act=findpost&pid=332506"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is if the critique is unwarranted. COAS has a lot of flaws, but this is simply not one of them. There is not such thing as an industry standard "search corpse" key binding. Virtually every game that even has corpse looting does it differently.<!--QuoteEnd--></div><!--QuoteEEnd-->

Fine. Whatever. You fail to see my simple point (numbers keys have never been used as primary action keys). And no, hostility is never warranted in civilized discussion. Calm down and ease up.
 
Well, as an outside viewer of this discussion, I don't see any hostility. Just long explanations of personal viewpoints. **smiles**

Its been very interesting watching your discussion of this though.

Now, as far as keeping this discussion going, if you guys would like, I'll split things into a new topic for discussion of keyboard setups and keybindings.

Otherwise I think the overall original topic was well answered.

Cap'n Drow
 
Nah, I don't think there's any point discussing it with him any further.
 
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